fixing vertex outputs
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@@ -276,7 +276,6 @@ pub fn queryImageLod(image: *SoftImage, image_view: *SoftImageView, sampler: *Se
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const clamped_lod = std.math.clamp(biased_lod, sampler.interface.min_lod, sampler.interface.max_lod);
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const max_level: f32 = @floatFromInt(viewMipCount(image_view) - 1);
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const level = std.math.clamp(mipmapModeLevel(sampler, clamped_lod), 0.0, max_level);
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return .{ level, lod, 0.0, 0.0 };
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}
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