fixing vertex outputs
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@@ -88,10 +88,12 @@ pub fn build(b: *std.Build) !void {
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const drm = b.dependency("drm", .{}).module("drm");
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const logs_option: LogType = b.option(LogType, "logs", "Driver logs") orelse .none;
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const debug_allocator_option = b.option(bool, "device-debug-allocator", "Debug device allocator") orelse false;
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const options = b.addOptions();
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options.addOption(std.SemanticVersion, "driver_version", driver_version);
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options.addOption(LogType, "logs", logs_option);
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options.addOption(bool, "device_debug_allocator", debug_allocator_option);
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base_mod.addImport("vulkan", vulkan);
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base_mod.addImport("zmath", zmath);
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@@ -274,14 +276,12 @@ fn customSoft(
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fn optionsSoft(b: *std.Build, options: *Step.Options) !void {
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const single_threaded_option = b.option(bool, "soft-single-threaded", "Single threaded runtime mode") orelse false;
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const debug_allocator_option = b.option(bool, "soft-debug-allocator", "Debug device allocator") orelse false;
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const shaders_simd_option = b.option(bool, "soft-shader-simd", "Shaders SIMD acceleration") orelse true;
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const compute_dump_early_results_table_option = b.option(u32, "soft-compute-dump-early-results-table", "Dump compute shaders results table before invocation");
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const compute_dump_final_results_table_option = b.option(u32, "soft-compute-dump-final-results-table", "Dump compute shaders results table after invocation");
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const approxiamte_rgb_option = b.option(bool, "soft-approximates-rgb", "Approximate sRGB <-> RGB conversions") orelse true;
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options.addOption(bool, "soft_single_threaded", single_threaded_option);
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options.addOption(bool, "soft_debug_allocator", debug_allocator_option);
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options.addOption(bool, "soft_shaders_simd", shaders_simd_option);
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options.addOption(?u32, "soft_compute_dump_early_results_table", compute_dump_early_results_table_option);
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options.addOption(?u32, "soft_compute_dump_final_results_table", compute_dump_final_results_table_option);
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