improving rasterization performances
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@@ -9,6 +9,14 @@ const Renderer = @import("../Renderer.zig");
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const VkError = base.VkError;
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const F32x4 = zm.F32x4;
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pub const RenderTargetAccess = struct {
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mutex: std.Io.Mutex,
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base: []u8,
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row_pitch: usize,
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texel_size: usize,
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format: vk.Format,
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};
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pub fn scissorContainsPixel(scissor: vk.Rect2D, x: i32, y: i32) bool {
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const min_x: i64 = @as(i64, scissor.offset.x);
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const min_y: i64 = @as(i64, scissor.offset.y);
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