improving rasterization performances
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@@ -92,7 +92,7 @@ inline fn run(data: RunData) !void {
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const io = data.self.device.interface.io();
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const shader = data.pipeline.stages.getPtrAssertContains(.compute);
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const rt = &shader.runtimes[data.batch_id];
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const rt = &shader.runtimes[data.batch_id].rt;
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const entry = try rt.getEntryPointByName(shader.entry);
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