improving rasterization performances
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This commit is contained in:
2026-05-14 21:44:53 +02:00
parent 1eb367ac17
commit d460f22a45
10 changed files with 227 additions and 112 deletions
+1 -1
View File
@@ -92,7 +92,7 @@ inline fn run(data: RunData) !void {
const io = data.self.device.interface.io();
const shader = data.pipeline.stages.getPtrAssertContains(.compute);
const rt = &shader.runtimes[data.batch_id];
const rt = &shader.runtimes[data.batch_id].rt;
const entry = try rt.getEntryPointByName(shader.entry);