refactoring renderer
This commit is contained in:
@@ -0,0 +1,191 @@
|
||||
const std = @import("std");
|
||||
const vk = @import("vulkan");
|
||||
const base = @import("base");
|
||||
const zm = base.zm;
|
||||
const lib = @import("../lib.zig");
|
||||
const spv = @import("spv");
|
||||
|
||||
pub const F32x4 = zm.F32x4;
|
||||
|
||||
const Renderer = @import("Renderer.zig");
|
||||
const Vertex = Renderer.Vertex;
|
||||
|
||||
const VkError = base.VkError;
|
||||
|
||||
const ClipPlane = enum {
|
||||
Left,
|
||||
Right,
|
||||
Bottom,
|
||||
Top,
|
||||
Near,
|
||||
Far,
|
||||
};
|
||||
|
||||
const MAX_CLIPPED_POLYGON_VERTICES = 16;
|
||||
|
||||
const ClippedPolygon = struct {
|
||||
vertices: [MAX_CLIPPED_POLYGON_VERTICES]Vertex = undefined,
|
||||
len: usize = 0,
|
||||
|
||||
fn append(self: *@This(), vertex: Vertex) VkError!void {
|
||||
if (self.len >= self.vertices.len)
|
||||
return VkError.OutOfDeviceMemory;
|
||||
|
||||
self.vertices[self.len] = vertex;
|
||||
self.len += 1;
|
||||
}
|
||||
};
|
||||
|
||||
fn clipDistance(position: F32x4, plane: ClipPlane) f32 {
|
||||
const x = position[0];
|
||||
const y = position[1];
|
||||
const z = position[2];
|
||||
const w = position[3];
|
||||
|
||||
return switch (plane) {
|
||||
.Left => x + w,
|
||||
.Right => w - x,
|
||||
.Bottom => y + w,
|
||||
.Top => w - y,
|
||||
.Near => z,
|
||||
.Far => w - z,
|
||||
};
|
||||
}
|
||||
|
||||
fn vertexInsidePlane(vertex: *const Vertex, plane: ClipPlane) bool {
|
||||
return clipDistance(vertex.position, plane) >= 0.0;
|
||||
}
|
||||
|
||||
fn copyBlob(allocator: std.mem.Allocator, blob: []const u8) VkError![]u8 {
|
||||
const result = allocator.alloc(u8, blob.len) catch return VkError.OutOfDeviceMemory;
|
||||
@memcpy(result, blob);
|
||||
return result;
|
||||
}
|
||||
|
||||
fn writePacked(comptime T: type, bytes: []u8, value: T) void {
|
||||
const raw: [@sizeOf(T)]u8 = @bitCast(value);
|
||||
@memcpy(bytes[0..@sizeOf(T)], raw[0..]);
|
||||
}
|
||||
|
||||
fn interpolateBlob(allocator: std.mem.Allocator, a: []const u8, b: []const u8, t: f32) VkError![]u8 {
|
||||
const len = @min(a.len, b.len);
|
||||
const result = allocator.alloc(u8, len) catch return VkError.OutOfDeviceMemory;
|
||||
|
||||
var byte_index: usize = 0;
|
||||
while (byte_index + @sizeOf(F32x4) <= len) : (byte_index += @sizeOf(F32x4)) {
|
||||
const value_a = std.mem.bytesToValue(F32x4, a[byte_index..]);
|
||||
const value_b = std.mem.bytesToValue(F32x4, b[byte_index..]);
|
||||
writePacked(F32x4, result[byte_index..], value_a + ((value_b - value_a) * @as(F32x4, @splat(t))));
|
||||
}
|
||||
|
||||
while (byte_index + @sizeOf(f32) <= len) : (byte_index += @sizeOf(f32)) {
|
||||
const value_a = std.mem.bytesToValue(f32, a[byte_index..]);
|
||||
const value_b = std.mem.bytesToValue(f32, b[byte_index..]);
|
||||
writePacked(f32, result[byte_index..], value_a + ((value_b - value_a) * t));
|
||||
}
|
||||
|
||||
if (byte_index < len)
|
||||
@memcpy(result[byte_index..], a[byte_index..len]);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
fn interpolateVertexForClipping(allocator: std.mem.Allocator, a: *const Vertex, b: *const Vertex, t: f32) VkError!Vertex {
|
||||
var result: Vertex = .{
|
||||
.position = a.position + ((b.position - a.position) * @as(F32x4, @splat(t))),
|
||||
.outputs = undefined,
|
||||
};
|
||||
|
||||
@memset(result.outputs[0..], null);
|
||||
|
||||
for (0..spv.SPIRV_MAX_OUTPUT_LOCATIONS) |location| {
|
||||
const out_a = a.outputs[location] orelse continue;
|
||||
const out_b = b.outputs[location] orelse continue;
|
||||
|
||||
result.outputs[location] = .{
|
||||
.interpolation_type = out_a.interpolation_type,
|
||||
.blob = if (out_a.interpolation_type == .flat)
|
||||
try copyBlob(allocator, out_a.blob)
|
||||
else
|
||||
try interpolateBlob(allocator, out_a.blob, out_b.blob, t),
|
||||
};
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
fn clipPolygonAgainstPlane(allocator: std.mem.Allocator, input: *const ClippedPolygon, plane: ClipPlane) VkError!ClippedPolygon {
|
||||
var output: ClippedPolygon = .{};
|
||||
|
||||
if (input.len == 0)
|
||||
return output;
|
||||
|
||||
var previous = input.vertices[input.len - 1];
|
||||
var previous_inside = vertexInsidePlane(&previous, plane);
|
||||
var previous_distance = clipDistance(previous.position, plane);
|
||||
|
||||
for (input.vertices[0..input.len]) |current| {
|
||||
const current_inside = vertexInsidePlane(¤t, plane);
|
||||
const current_distance = clipDistance(current.position, plane);
|
||||
|
||||
if (current_inside != previous_inside) {
|
||||
const t = previous_distance / (previous_distance - current_distance);
|
||||
try output.append(try interpolateVertexForClipping(allocator, &previous, ¤t, t));
|
||||
}
|
||||
|
||||
if (current_inside)
|
||||
try output.append(current);
|
||||
|
||||
previous = current;
|
||||
previous_inside = current_inside;
|
||||
previous_distance = current_distance;
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
pub fn clipTriangle(allocator: std.mem.Allocator, v0: *const Vertex, v1: *const Vertex, v2: *const Vertex) VkError!ClippedPolygon {
|
||||
var polygon: ClippedPolygon = .{};
|
||||
try polygon.append(v0.*);
|
||||
try polygon.append(v1.*);
|
||||
try polygon.append(v2.*);
|
||||
|
||||
const planes = [_]ClipPlane{
|
||||
.Left,
|
||||
.Right,
|
||||
.Bottom,
|
||||
.Top,
|
||||
.Near,
|
||||
.Far,
|
||||
};
|
||||
|
||||
for (planes) |plane| {
|
||||
polygon = try clipPolygonAgainstPlane(allocator, &polygon, plane);
|
||||
if (polygon.len < 3)
|
||||
return polygon;
|
||||
}
|
||||
|
||||
return polygon;
|
||||
}
|
||||
|
||||
pub fn viewportTransformVertex(viewport: vk.Viewport, vertex: *Vertex) void {
|
||||
const x, const y, const z, const w = vertex.position;
|
||||
|
||||
const x_ndc = x / w;
|
||||
const y_ndc = y / w;
|
||||
const z_ndc = z / w;
|
||||
|
||||
const p_x = viewport.width;
|
||||
const p_y = viewport.height;
|
||||
const p_z = viewport.max_depth - viewport.min_depth;
|
||||
|
||||
const o_x = viewport.x + viewport.width / 2.0;
|
||||
const o_y = viewport.y + viewport.height / 2.0;
|
||||
const o_z = viewport.min_depth;
|
||||
|
||||
const x_screen = ((p_x / 2.0) * x_ndc) + o_x;
|
||||
const y_screen = ((p_y / 2.0) * y_ndc) + o_y;
|
||||
const z_screen = (p_z * z_ndc) + o_z;
|
||||
|
||||
vertex.position = zm.f32x4(x_screen, y_screen, z_screen, w);
|
||||
}
|
||||
Reference in New Issue
Block a user