[Flint] implementing fences and improving image/buffer copy
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@@ -2,6 +2,8 @@ const std = @import("std");
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const vk = @import("vulkan");
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const base = @import("base");
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const common_kmd = @import("../kmd.zig");
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const VkError = base.VkError;
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pub const Device = struct {
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@@ -21,7 +23,7 @@ pub const Device = struct {
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return VkError.OutOfDeviceMemory;
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}
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pub fn submitBatch(_: *Device, _: std.Io, _: std.mem.Allocator, _: []const u32, _: []const @import("../kmd.zig").Relocation) VkError!void {
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pub fn submitBatch(_: *Device, _: std.Io, _: std.mem.Allocator, _: []const u32, _: []const common_kmd.Relocation, _: []const common_kmd.SyncDependency) VkError!void {
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return VkError.FeatureNotPresent;
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}
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};
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@@ -43,7 +45,3 @@ pub const Memory = struct {
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return VkError.FeatureNotPresent;
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}
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};
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test {
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std.testing.refAllDecls(@This());
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}
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