working on queues
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@@ -10,8 +10,11 @@ const VkError = base.VkError;
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const Self = @This();
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pub const Interface = base.Device;
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const SpawnError = std.Thread.SpawnError;
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interface: Interface,
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device_allocator: std.heap.ThreadSafeAllocator,
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workers: std.Thread.Pool,
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pub fn create(physical_device: *base.PhysicalDevice, allocator: std.mem.Allocator, info: *const vk.DeviceCreateInfo) VkError!*Self {
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const self = allocator.create(Self) catch return VkError.OutOfHostMemory;
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@@ -32,13 +35,20 @@ pub fn create(physical_device: *base.PhysicalDevice, allocator: std.mem.Allocato
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self.* = .{
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.interface = interface,
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.device_allocator = .{ .child_allocator = std.heap.c_allocator }, // TODO: better device allocator base
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.device_allocator = .{ .child_allocator = std.heap.c_allocator }, // TODO: better device allocator
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.workers = undefined,
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};
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self.workers.init(.{ .allocator = std.heap.c_allocator }) catch |err| return switch (err) {
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SpawnError.OutOfMemory, SpawnError.LockedMemoryLimitExceeded => VkError.OutOfDeviceMemory,
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else => VkError.Unknown,
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};
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return self;
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}
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pub fn destroy(interface: *Interface, allocator: std.mem.Allocator) VkError!void {
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const self: *Self = @alignCast(@fieldParentPtr("interface", interface));
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self.workers.deinit();
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allocator.destroy(self);
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}
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