improving descriptor sets push to shaders
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This commit is contained in:
2026-05-18 19:54:09 +02:00
parent 3c9a864240
commit 9e4221affb
9 changed files with 130 additions and 117 deletions
+4 -38
View File
@@ -4,7 +4,8 @@ const base = @import("base");
const zm = base.zm;
const spv = @import("spv");
const PipelineState = @import("Device.zig").PipelineState;
const ExecutionDevice = @import("Device.zig");
const PipelineState = ExecutionDevice.PipelineState;
const BoundedAllocator = @import("BoundedAllocator.zig");
const SoftBuffer = @import("../SoftBuffer.zig");
@@ -182,11 +183,11 @@ fn drawCall(self: *Self, bounded_allocator: *BoundedAllocator, vertex_count: usi
const pipeline = self.state.pipeline orelse return VkError.InvalidPipelineDrv;
const vertex_shader = pipeline.stages.getPtrAssertContains(.vertex);
for (vertex_shader.runtimes[0..]) |*runtime| {
writeDescriptorSets(&draw_call, &runtime.rt) catch return VkError.Unknown;
ExecutionDevice.writeDescriptorSets(self.state, &runtime.rt) catch return VkError.Unknown;
}
const fragment_shader = pipeline.stages.getPtrAssertContains(.fragment);
for (fragment_shader.runtimes[0..]) |*runtime| {
writeDescriptorSets(&draw_call, &runtime.rt) catch return VkError.Unknown;
ExecutionDevice.writeDescriptorSets(self.state, &runtime.rt) catch return VkError.Unknown;
}
self.vertexShaderStage(allocator, &draw_call, vertex_count, instance_count, first_vertex, first_instance, indices) catch |err| {
@@ -307,38 +308,3 @@ fn resolveScissor(self: *Self, scissor_index: usize) VkError!vk.Rect2D {
return VkError.Unknown;
}
fn writeDescriptorSets(draw_call: *DrawCall, rt: *spv.Runtime) !void {
sets: for (draw_call.renderer.state.sets[0..], 0..) |set, set_index| {
if (set == null)
continue :sets;
bindings: for (set.?.descriptors[0..], 0..) |binding, binding_index| {
switch (binding) {
.buffer => |buffer_data_array| for (buffer_data_array, 0..) |buffer_data, descriptor_index| {
if (buffer_data.object) |buffer| {
const map = buffer.mapAsSliceWithOffset(u8, buffer_data.offset, buffer_data.size) catch continue :bindings;
try rt.writeDescriptorSet(
map,
@as(u32, @intCast(set_index)),
@as(u32, @intCast(binding_index)),
@as(u32, @intCast(descriptor_index)),
);
}
},
.image => |image_data_array| for (image_data_array, 0..) |image_data, descriptor_index| {
if (image_data.object) |image_view| {
const addr: usize = @intFromPtr(image_view);
try rt.writeDescriptorSet(
std.mem.asBytes(&addr),
@as(u32, @intCast(set_index)),
@as(u32, @intCast(binding_index)),
@as(u32, @intCast(descriptor_index)),
);
}
},
else => {},
}
}
}
}