adding base Buffer, refactoring of unnecessary device layer functions
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@@ -18,6 +18,7 @@ allowed_memory_types: u32,
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vtable: *const VTable,
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pub const VTable = struct {
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destroy: *const fn (*Self, std.mem.Allocator) void,
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getMemoryRequirements: *const fn (*Self, *vk.MemoryRequirements) void,
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};
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@@ -34,6 +35,10 @@ pub fn init(device: *Device, allocator: std.mem.Allocator, info: *const vk.Buffe
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};
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}
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pub inline fn destroy(self: *Self, allocator: std.mem.Allocator) void {
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self.vtable.destroy(self, allocator);
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}
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pub inline fn bindMemory(self: *Self, memory: *DeviceMemory, offset: vk.DeviceSize) VkError!void {
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if (offset >= self.size or self.allowed_memory_types & memory.memory_type_index == 0) {
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return VkError.ValidationFailed;
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@@ -41,3 +46,9 @@ pub inline fn bindMemory(self: *Self, memory: *DeviceMemory, offset: vk.DeviceSi
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self.memory = memory;
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self.offset = offset;
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}
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pub inline fn getMemoryRequirements(self: *Self, requirements: *vk.MemoryRequirements) void {
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requirements.size = self.size;
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requirements.memory_type_bits = self.allowed_memory_types;
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self.vtable.getMemoryRequirements(self, requirements);
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}
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