[Flint] adding IR lowering and printer
[IR] switching from "passes" to "transformers" for clarity
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const std = @import("std");
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const shared_ir = @import("shader_ir").ir.module;
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const device = @import("../device.zig");
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const ids = @import("id.zig");
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const instructions = @import("instruction.zig");
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const operand = @import("operand.zig");
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pub const Stage = shared_ir.Stage;
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pub const Properties = packed struct {
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instructions_selected: bool = false,
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block_parameters_lowered: bool = false,
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stage_io_lowered: bool = false,
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resources_lowered: bool = false,
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messages_lowered: bool = false,
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control_flow_lowered: bool = false,
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regions_legalized: bool = false,
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types_legalized: bool = false,
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registers_allocated: bool = false,
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flags_allocated: bool = false,
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branches_resolved: bool = false,
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_padding: u21 = 0,
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};
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pub const VertexPayload = struct {
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first_attribute_grf: operand.PhysicalGrf,
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attribute_grf_count: u16,
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};
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pub const PayloadLayout = struct {
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header_grf: ?operand.PhysicalGrf = null,
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vertex: ?VertexPayload = null,
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};
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pub const ProgramData = struct {
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payload_grf_count: u16 = 0,
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total_grf_count: u16 = 0,
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scratch_size_bytes: u32 = 0,
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};
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pub const BlockStore = ids.Store(ids.BlockId, instructions.Block);
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pub const InstructionStore = ids.Store(ids.InstructionId, instructions.Instruction);
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pub const VirtualRegisterStore = ids.Store(ids.VirtualRegisterId, operand.VirtualRegister);
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pub const VirtualFlagStore = ids.Store(ids.VirtualFlagId, operand.VirtualFlag);
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pub const Program = struct {
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arena: std.heap.ArenaAllocator,
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stage: Stage,
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device_info: device.DeviceInfo,
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dispatch_width: device.DispatchWidth,
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entry_block: ?ids.BlockId = null,
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blocks: BlockStore = .{},
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instructions: InstructionStore = .{},
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virtual_registers: VirtualRegisterStore = .{},
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virtual_flags: VirtualFlagStore = .{},
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payload: PayloadLayout = .{},
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program_data: ProgramData = .{},
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properties: Properties = .{},
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pub fn init(backing_allocator: std.mem.Allocator, stage: Stage, device_info: device.DeviceInfo, dispatch_width: device.DispatchWidth) Program {
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return .{
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.arena = std.heap.ArenaAllocator.init(backing_allocator),
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.stage = stage,
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.device_info = device_info,
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.dispatch_width = dispatch_width,
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};
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}
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pub fn deinit(self: *Program) void {
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self.arena.deinit();
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self.* = undefined;
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}
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pub fn allocator(self: *Program) std.mem.Allocator {
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return self.arena.allocator();
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}
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pub fn addVirtualRegister(self: *Program, register: operand.VirtualRegister) !ids.VirtualRegisterId {
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var owned = register;
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if (register.name) |name|
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owned.name = try self.allocator().dupe(u8, name);
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return self.virtual_registers.add(self.allocator(), owned);
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}
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pub fn addVirtualFlag(self: *Program, flag: operand.VirtualFlag) !ids.VirtualFlagId {
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var owned = flag;
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if (flag.name) |name|
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owned.name = try self.allocator().dupe(u8, name);
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return self.virtual_flags.add(self.allocator(), owned);
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}
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pub fn addBlock(self: *Program, name: ?[]const u8) !ids.BlockId {
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const owned_name = if (name) |value| try self.allocator().dupe(u8, value) else null;
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const block_id = try self.blocks.add(self.allocator(), .{
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.name = owned_name,
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});
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if (self.entry_block == null)
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self.entry_block = block_id;
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return block_id;
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}
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pub fn setEntryBlock(self: *Program, block_id: ids.BlockId) !void {
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if (!self.blocks.isLive(block_id))
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return error.InvalidBlock;
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self.entry_block = block_id;
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}
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pub fn appendInstruction(self: *Program, block_id: ids.BlockId, execution_size: device.ExecutionSize, predicate: ?operand.Predicate, operation: instructions.Operation) !ids.InstructionId {
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const block = self.blocks.getMut(block_id) orelse return error.InvalidBlock;
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const instruction_id = try self.instructions.add(self.allocator(), .{
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.parent_block = block_id,
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.execution_size = execution_size,
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.predicate = predicate,
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.operation = operation,
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});
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try block.instructions.append(self.allocator(), instruction_id);
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return instruction_id;
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}
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pub fn setTerminator(self: *Program, block_id: ids.BlockId, terminator: instructions.Terminator) !void {
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const block = self.blocks.getMut(block_id) orelse return error.InvalidBlock;
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if (block.terminator != null)
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return error.TerminatorAlreadySet;
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block.terminator = terminator;
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}
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};
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