adding software blitter base
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@@ -6,6 +6,7 @@ const builtin = @import("builtin");
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const Debug = std.builtin.OptimizeMode.Debug;
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const SoftQueue = @import("SoftQueue.zig");
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const Blitter = @import("device/Blitter.zig");
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pub const SoftBinarySemaphore = @import("SoftBinarySemaphore.zig");
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pub const SoftBuffer = @import("SoftBuffer.zig");
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@@ -38,6 +39,7 @@ const SpawnError = std.Thread.SpawnError;
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interface: Interface,
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device_allocator: if (builtin.mode == Debug) std.heap.DebugAllocator(.{}) else std.heap.ThreadSafeAllocator,
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workers: std.Thread.Pool,
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blitter: Blitter,
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pub fn create(physical_device: *base.PhysicalDevice, allocator: std.mem.Allocator, info: *const vk.DeviceCreateInfo) VkError!*Self {
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const self = allocator.create(Self) catch return VkError.OutOfHostMemory;
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@@ -78,6 +80,7 @@ pub fn create(physical_device: *base.PhysicalDevice, allocator: std.mem.Allocato
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.interface = interface,
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.device_allocator = if (builtin.mode == Debug) .init else .{ .child_allocator = std.heap.c_allocator }, // TODO: better device allocator
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.workers = undefined,
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.blitter = .init,
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};
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self.workers.init(.{ .allocator = self.device_allocator.allocator() }) catch |err| return switch (err) {
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