improving push constants support, fixing image resolving, lots of rasterizer fixes
Build / build (push) Failing after 0s
Test / build_and_test (push) Failing after 0s

This commit is contained in:
2026-06-28 13:26:15 +02:00
parent b13a256eb6
commit 7c6e0dc2a8
17 changed files with 547 additions and 97 deletions
@@ -13,6 +13,11 @@ const VkError = base.VkError;
const SpvRuntimeError = spv.Runtime.RuntimeError;
const F32x4 = zm.F32x4;
const SamplePosition = struct {
x: f32,
y: f32,
};
const RunData = struct {
allocator: std.mem.Allocator,
draw_call: *Renderer.DrawCall,
@@ -25,12 +30,15 @@ const RunData = struct {
v0: Renderer.Vertex,
v1: Renderer.Vertex,
v2: Renderer.Vertex,
provoking_vertex: Renderer.Vertex,
color_attachment_access: []const ?common.RenderTargetAccess,
depth_attachment_access: ?*common.RenderTargetAccess,
stencil_attachment_access: ?*common.RenderTargetAccess,
front_face: bool,
has_fragment_shader: bool,
fragment_uses_derivatives: bool,
fragment_uses_sample_id: bool,
fragment_uses_centroid: bool,
};
pub fn drawTriangle(
@@ -39,6 +47,7 @@ pub fn drawTriangle(
v0: *Renderer.Vertex,
v1: *Renderer.Vertex,
v2: *Renderer.Vertex,
provoking_vertex: *Renderer.Vertex,
color_attachment_access: []const ?common.RenderTargetAccess,
depth_attachment_access: ?*common.RenderTargetAccess,
stencil_attachment_access: ?*common.RenderTargetAccess,
@@ -61,6 +70,14 @@ pub fn drawTriangle(
stage.module.module.reflection_infos.needs_derivatives
else
false;
const fragment_uses_sample_id = if (fragment_stage) |stage|
stage.module.module.builtins.get(.SampleId) != null
else
false;
const fragment_uses_centroid = if (fragment_stage) |stage|
fragmentStageUsesInputDecoration(stage, .Centroid)
else
false;
const runtimes_count = if (fragment_stage) |stage| stage.runtimes.len else 1;
if (runtimes_count == 0)
@@ -102,6 +119,7 @@ pub fn drawTriangle(
.v0 = v0.*,
.v1 = v1.*,
.v2 = v2.*,
.provoking_vertex = provoking_vertex.*,
.area = area,
.min_x = run_min_x,
.max_x = run_max_x,
@@ -113,6 +131,8 @@ pub fn drawTriangle(
.front_face = front_face,
.has_fragment_shader = fragment_stage != null,
.fragment_uses_derivatives = fragment_uses_derivatives,
.fragment_uses_sample_id = fragment_uses_sample_id,
.fragment_uses_centroid = fragment_uses_centroid,
};
draw_call.rasterizer_wait_group.async(io, runWrapper, .{run_data});
@@ -139,7 +159,7 @@ inline fn edgeContainsPixel(a: F32x4, b: F32x4, edge_value: f32, area: f32) bool
edge_value < 0.0 or (edge_value == 0.0 and isInclusiveEdge(b, a));
}
inline fn standardSamplePosition(sample_count: usize, sample_index: usize) struct { x: f32, y: f32 } {
inline fn standardSamplePosition(sample_count: usize, sample_index: usize) SamplePosition {
return switch (sample_count) {
1 => .{ .x = 0.5, .y = 0.5 },
2 => switch (sample_index) {
@@ -158,6 +178,32 @@ inline fn standardSamplePosition(sample_count: usize, sample_index: usize) struc
};
}
fn fragmentStageUsesInputDecoration(stage: anytype, decoration: anytype) bool {
const rt = &stage.runtimes[0].rt;
for (rt.mod.input_locations) |location| {
for (location) |result_word| {
if (result_word == 0)
continue;
if (rt.hasResultDecoration(result_word, decoration))
return true;
}
}
return false;
}
fn firstCoveredSamplePosition(sample_count: usize, coverage_sample_mask: vk.SampleMask) SamplePosition {
for (0..sample_count) |sample_index| {
if (sample_index >= @bitSizeOf(vk.SampleMask))
break;
const bit_index: u5 = @intCast(sample_index);
if ((coverage_sample_mask & (@as(vk.SampleMask, 1) << bit_index)) != 0)
return standardSamplePosition(sample_count, sample_index);
}
return .{ .x = 0.5, .y = 0.5 };
}
fn triangleCoverageMask(data: RunData, x: i32, y: i32, sample_count: usize) vk.SampleMask {
var mask: vk.SampleMask = 0;
for (0..sample_count) |sample_index| {
@@ -226,14 +272,84 @@ inline fn run(data: RunData) !void {
const b2 = w2 / data.area;
const z = (b0 * data.v0.position[2]) + (b1 * data.v1.position[2]) + (b2 * data.v2.position[2]);
const frag_w = (b0 / data.v0.position[3]) + (b1 / data.v1.position[3]) + (b2 / data.v2.position[3]);
const interpolation_barycentrics = if (data.fragment_uses_centroid and sample_count > 1) blk: {
const sample_pos = firstCoveredSamplePosition(sample_count, coverage_sample_mask);
const centroid_p = zm.f32x4(
@as(f32, @floatFromInt(x)) + sample_pos.x,
@as(f32, @floatFromInt(y)) + sample_pos.y,
0.0,
1.0,
);
const centroid_w0 = edgeFunction(data.v1.position, data.v2.position, centroid_p);
const centroid_w1 = edgeFunction(data.v2.position, data.v0.position, centroid_p);
const centroid_w2 = edgeFunction(data.v0.position, data.v1.position, centroid_p);
break :blk .{
centroid_w0 / data.area,
centroid_w1 / data.area,
centroid_w2 / data.area,
};
} else .{ b0, b1, b2 };
const input_b0 = interpolation_barycentrics[0];
const input_b1 = interpolation_barycentrics[1];
const input_b2 = interpolation_barycentrics[2];
var fragment_result: fragment.InvocationResult = .{
.outputs = std.mem.zeroes([spv.SPIRV_MAX_OUTPUT_LOCATIONS][@sizeOf(F32x4)]u8),
.depth = null,
.sample_mask = null,
};
if (data.has_fragment_shader and data.fragment_uses_sample_id and sample_count > 1) {
for (0..sample_count) |sample_index| {
if (sample_index >= @bitSizeOf(vk.SampleMask))
break;
const bit_index: u5 = @intCast(sample_index);
const sample_coverage_mask = @as(vk.SampleMask, 1) << bit_index;
if ((coverage_sample_mask & sample_coverage_mask) == 0)
continue;
const inputs = try common.interpolateVertexOutputs(data.allocator, &data.v0, &data.v1, &data.v2, &data.provoking_vertex, input_b0, input_b1, input_b2);
const sample_result = fragment.shaderInvocation(
data.allocator,
data.draw_call,
data.batch_id,
zm.f32x4(@as(f32, @floatFromInt(x)) + 0.5, @as(f32, @floatFromInt(y)) + 0.5, z, frag_w),
null,
@intCast(sample_index),
data.front_face,
inputs,
null,
) catch |err| {
if (err == SpvRuntimeError.Killed)
continue;
std.log.scoped(.@"Fragment stage").err("catched a '{s}'", .{@errorName(err)});
if (comptime base.config.logs == .verbose) {
if (@errorReturnTrace()) |trace| {
std.debug.dumpErrorReturnTrace(trace);
}
}
return;
};
try common.writeToTargets(
sample_result.outputs,
data.draw_call,
data.color_attachment_access,
data.depth_attachment_access,
data.stencil_attachment_access,
data.front_face,
@intCast(x),
@intCast(y),
sample_result.depth orelse z,
sample_coverage_mask,
sample_result.sample_mask,
);
}
continue;
}
if (data.has_fragment_shader) {
const inputs = try common.interpolateVertexOutputs(data.allocator, &data.v0, &data.v1, &data.v2, b0, b1, b2);
const inputs = try common.interpolateVertexOutputs(data.allocator, &data.v0, &data.v1, &data.v2, &data.provoking_vertex, input_b0, input_b1, input_b2);
const derivative_inputs: ?fragment.DerivativeInputs = if (data.fragment_uses_derivatives) blk: {
var derivatives: fragment.DerivativeInputs = undefined;
@@ -246,6 +362,9 @@ inline fn run(data: RunData) !void {
&data.v0,
&data.v1,
&data.v2,
b0,
b1,
b2,
(dx_w0 / data.area) - b0,
(dx_w1 / data.area) - b1,
(dx_w2 / data.area) - b2,
@@ -260,6 +379,9 @@ inline fn run(data: RunData) !void {
&data.v0,
&data.v1,
&data.v2,
b0,
b1,
b2,
(dy_w0 / data.area) - b0,
(dy_w1 / data.area) - b1,
(dy_w2 / data.area) - b2,
@@ -273,6 +395,7 @@ inline fn run(data: RunData) !void {
data.batch_id,
zm.f32x4(@as(f32, @floatFromInt(x)) + 0.5, @as(f32, @floatFromInt(y)) + 0.5, z, frag_w),
null,
null,
data.front_face,
inputs,
derivative_inputs,