adding Descriptors fundamental implementation
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@@ -13,6 +13,9 @@ const Buffer = @import("Buffer.zig");
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const CommandBuffer = @import("CommandBuffer.zig");
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const CommandPool = @import("CommandPool.zig");
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const DeviceMemory = @import("DeviceMemory.zig");
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const DescriptorPool = @import("DescriptorPool.zig");
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const DescriptorSet = @import("DescriptorSet.zig");
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const DescriptorSetLayout = @import("DescriptorSetLayout.zig");
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const Fence = @import("Fence.zig");
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const Image = @import("Image.zig");
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const ImageView = @import("ImageView.zig");
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@@ -36,6 +39,8 @@ pub const DispatchTable = struct {
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allocateMemory: *const fn (*Self, std.mem.Allocator, *const vk.MemoryAllocateInfo) VkError!*DeviceMemory,
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createBuffer: *const fn (*Self, std.mem.Allocator, *const vk.BufferCreateInfo) VkError!*Buffer,
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createCommandPool: *const fn (*Self, std.mem.Allocator, *const vk.CommandPoolCreateInfo) VkError!*CommandPool,
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createDescriptorPool: *const fn (*Self, std.mem.Allocator, *const vk.DescriptorPoolCreateInfo) VkError!*DescriptorPool,
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createDescriptorSetLayout: *const fn (*Self, std.mem.Allocator, *const vk.DescriptorSetLayoutCreateInfo) VkError!*DescriptorSetLayout,
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createFence: *const fn (*Self, std.mem.Allocator, *const vk.FenceCreateInfo) VkError!*Fence,
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createImage: *const fn (*Self, std.mem.Allocator, *const vk.ImageCreateInfo) VkError!*Image,
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createImageView: *const fn (*Self, std.mem.Allocator, *const vk.ImageViewCreateInfo) VkError!*ImageView,
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@@ -96,6 +101,14 @@ pub inline fn createBuffer(self: *Self, allocator: std.mem.Allocator, info: *con
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return self.dispatch_table.createBuffer(self, allocator, info);
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}
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pub inline fn createDescriptorPool(self: *Self, allocator: std.mem.Allocator, info: *const vk.DescriptorPoolCreateInfo) VkError!*DescriptorPool {
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return self.dispatch_table.createDescriptorPool(self, allocator, info);
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}
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pub inline fn createDescriptorSetLayout(self: *Self, allocator: std.mem.Allocator, info: *const vk.DescriptorSetLayoutCreateInfo) VkError!*DescriptorSetLayout {
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return self.dispatch_table.createDescriptorSetLayout(self, allocator, info);
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}
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pub inline fn createFence(self: *Self, allocator: std.mem.Allocator, info: *const vk.FenceCreateInfo) VkError!*Fence {
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return self.dispatch_table.createFence(self, allocator, info);
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}
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