minor fixes
Build / build (push) Successful in 2m27s
Test / build_and_test (push) Successful in 2m11s

This commit is contained in:
2026-06-30 20:48:47 +02:00
parent 7933bea68a
commit 762d414d54
5 changed files with 105 additions and 5 deletions
+2 -2
View File
@@ -32,8 +32,8 @@
// Soft dependencies // Soft dependencies
.SPIRV_Interpreter = .{ .SPIRV_Interpreter = .{
.url = "git+https://github.com/Kbz-8/SPIRV-Interpreter#b79282878e7bbad72ba16e8f5153a89f0e1654f6", .url = "git+https://github.com/Kbz-8/SPIRV-Interpreter#18f910f38a6a9c8a00294947ac545bbffdc55477",
.hash = "SPIRV_Interpreter-0.0.1-ajmpnyMhCQBLnJw1E2Pvj0x_OqT3gCeOrpUQejWPJJAU", .hash = "SPIRV_Interpreter-0.0.1-ajmpn9wmCQAuq_IL_yvnqUJgHnWyGAtYomv0x8HjTaRh",
.lazy = true, .lazy = true,
}, },
//.SPIRV_Interpreter = .{ //.SPIRV_Interpreter = .{
+2 -2
View File
@@ -95,7 +95,7 @@ pub fn create(allocator: std.mem.Allocator, instance: *base.Instance) VkError!*S
.max_vertex_input_bindings = lib.MAX_VERTEX_INPUT_BINDINGS, .max_vertex_input_bindings = lib.MAX_VERTEX_INPUT_BINDINGS,
.max_vertex_input_attribute_offset = 2047, .max_vertex_input_attribute_offset = 2047,
.max_vertex_input_binding_stride = 2048, .max_vertex_input_binding_stride = 2048,
.max_vertex_output_components = 64, .max_vertex_output_components = 4,
.max_tessellation_generation_level = 0, .max_tessellation_generation_level = 0,
.max_tessellation_patch_size = 0, .max_tessellation_patch_size = 0,
.max_tessellation_control_per_vertex_input_components = 0, .max_tessellation_control_per_vertex_input_components = 0,
@@ -109,7 +109,7 @@ pub fn create(allocator: std.mem.Allocator, instance: *base.Instance) VkError!*S
.max_geometry_output_components = 0, .max_geometry_output_components = 0,
.max_geometry_output_vertices = 0, .max_geometry_output_vertices = 0,
.max_geometry_total_output_components = 0, .max_geometry_total_output_components = 0,
.max_fragment_input_components = 64, .max_fragment_input_components = 4,
.max_fragment_output_attachments = 4, .max_fragment_output_attachments = 4,
.max_fragment_dual_src_attachments = 0, .max_fragment_dual_src_attachments = 0,
.max_fragment_combined_output_resources = 4, .max_fragment_combined_output_resources = 4,
@@ -69,6 +69,20 @@ fn drawLineWithEndpointMode(
stencil_attachment_access: ?*common.RenderTargetAccess, stencil_attachment_access: ?*common.RenderTargetAccess,
include_last_endpoint: bool, include_last_endpoint: bool,
) VkError!void { ) VkError!void {
if (depth_attachment_access != null) {
try drawLineBresenham(
allocator,
draw_call,
v0,
v1,
color_attachment_access,
depth_attachment_access,
stencil_attachment_access,
include_last_endpoint,
);
return;
}
try drawLineDiamond( try drawLineDiamond(
allocator, allocator,
draw_call, draw_call,
@@ -81,6 +95,91 @@ fn drawLineWithEndpointMode(
); );
} }
fn drawLineBresenham(
allocator: std.mem.Allocator,
draw_call: *Renderer.DrawCall,
v0: *Renderer.Vertex,
v1: *Renderer.Vertex,
color_attachment_access: []const ?common.RenderTargetAccess,
depth_attachment_access: ?*common.RenderTargetAccess,
stencil_attachment_access: ?*common.RenderTargetAccess,
include_last_endpoint: bool,
) VkError!void {
const io = draw_call.renderer.device.interface.io();
var x0: i32 = @intFromFloat(v0.position[0]);
var y0: i32 = @intFromFloat(@floor(v0.position[1] - 0.5));
var x1: i32 = @intFromFloat(v1.position[0]);
var y1: i32 = @intFromFloat(@floor(v1.position[1] - 0.5));
const steep = blk: {
if (@abs(y1 - y0) > @abs(x1 - x0)) {
std.mem.swap(i32, &x0, &y0);
std.mem.swap(i32, &x1, &y1);
break :blk true;
}
break :blk false;
};
var start_vertex = v0;
var end_vertex = v1;
if (x0 > x1) {
std.mem.swap(i32, &x0, &x1);
std.mem.swap(i32, &y0, &y1);
std.mem.swap(*Renderer.Vertex, &start_vertex, &end_vertex);
}
const d_err: i32 = @intCast(@abs(y1 - y0));
const d_x = x1 - x0;
const y_step: i32 = if (y0 > y1) -1 else 1;
const pipeline = draw_call.renderer.state.pipeline orelse return;
const fragment_stage = pipeline.stages.getPtr(.fragment);
const runtimes_count = if (fragment_stage) |stage| stage.runtimes.len else 1;
if (runtimes_count == 0)
return;
const step_count: usize = @intCast(if (include_last_endpoint) @max(d_x, 0) + 1 else @max(d_x, 1));
const runs_count = @min(runtimes_count, step_count);
const steps_per_run = @divTrunc(step_count + runs_count - 1, runs_count);
var batch_id: usize = 0;
for (0..runs_count) |run_index| {
defer batch_id = @mod(batch_id + 1, runtimes_count);
const start_step = run_index * steps_per_run;
if (start_step >= step_count)
continue;
const end_step = @min(start_step + steps_per_run - 1, step_count - 1);
const run_data: RunData = .{
.allocator = allocator,
.draw_call = draw_call,
.batch_id = batch_id,
.x0 = x0,
.y0 = y0,
.d_x = d_x,
.d_err = d_err,
.y_step = y_step,
.steep = steep,
.start_vertex = start_vertex,
.end_vertex = end_vertex,
.provoking_vertex = v0,
.start_step = start_step,
.end_step = end_step,
.color_attachment_access = color_attachment_access,
.depth_attachment_access = depth_attachment_access,
.stencil_attachment_access = stencil_attachment_access,
.has_fragment_shader = fragment_stage != null,
};
draw_call.rasterizer_wait_group.async(io, runWrapper, .{run_data});
}
draw_call.rasterizer_wait_group.await(io) catch return VkError.DeviceLost;
}
fn drawLineDiamond( fn drawLineDiamond(
allocator: std.mem.Allocator, allocator: std.mem.Allocator,
draw_call: *Renderer.DrawCall, draw_call: *Renderer.DrawCall,
@@ -105,6 +105,7 @@ inline fn run(data: RunData) !void {
rt.callEntryPoint(data.allocator, entry) catch |err| switch (err) { rt.callEntryPoint(data.allocator, entry) catch |err| switch (err) {
// Some errors can be safely ignored // Some errors can be safely ignored
SpvRuntimeError.OutOfBounds => {},
SpvRuntimeError.Killed => { SpvRuntimeError.Killed => {
try rt.flushDescriptorSets(data.allocator); try rt.flushDescriptorSets(data.allocator);
return; return;
+1 -1
View File
@@ -65,7 +65,7 @@ pub const MIN_STORAGE_BUFFER_ALIGNMENT = 256;
pub const MAX_VERTEX_INPUT_BINDINGS = 16; pub const MAX_VERTEX_INPUT_BINDINGS = 16;
pub const MAX_VERTEX_INPUT_ATTRIBUTES = 16; pub const MAX_VERTEX_INPUT_ATTRIBUTES = 16;
pub const PUSH_CONSTANT_SIZE = 256; pub const PUSH_CONSTANT_SIZE = 128;
pub const MAX_IMAGE_LEVELS_1D = 15; pub const MAX_IMAGE_LEVELS_1D = 15;
pub const MAX_IMAGE_LEVELS_2D = 15; pub const MAX_IMAGE_LEVELS_2D = 15;