fixing sneaky bug in blitter clear
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@@ -103,7 +103,8 @@ pub fn drawTriangle(
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}
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}
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// To avoid mess with pixel render order without depth buffer to sort them
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// Not syncing workers between triangles when rendering without depth buffer
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// will lead to pixel rendering order issues between triangles.
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if (depth_attachment_access == null)
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draw_call.rasterizer_wait_group.await(io) catch return VkError.DeviceLost;
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}
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