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This commit is contained in:
2026-04-21 02:39:48 +02:00
parent 16d54c339f
commit 602ade81d4
10 changed files with 473 additions and 238 deletions
-225
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@@ -1,225 +0,0 @@
//! This software blitter is highly inspired by SwiftShaders one
const std = @import("std");
const vk = @import("vulkan");
const base = @import("base");
const VkError = base.VkError;
pub const SoftImage = @import("../SoftImage.zig");
pub const SoftImageView = @import("../SoftImageView.zig");
const Self = @This();
pub const init: Self = .{};
pub fn clear(self: *Self, pixel: vk.ClearValue, format: vk.Format, dest: *SoftImage, view_format: vk.Format, range: vk.ImageSubresourceRange, area: ?vk.Rect2D) VkError!void {
const dst_format = base.format.fromAspect(view_format, range.aspect_mask);
if (dst_format == .undefined) {
return;
}
const view_format_value: c_uint = @intCast(@intFromEnum(view_format));
var clamped_pixel: vk.ClearValue = pixel;
if (base.vku.vkuFormatIsSINT(view_format_value) or base.vku.vkuFormatIsUINT(view_format_value)) {
const min_value: f32 = if (base.vku.vkuFormatIsSNORM(view_format_value)) -1.0 else 0.0;
if (range.aspect_mask.color_bit) {
clamped_pixel.color.float_32[0] = std.math.clamp(pixel.color.float_32[0], min_value, 1.0);
clamped_pixel.color.float_32[1] = std.math.clamp(pixel.color.float_32[1], min_value, 1.0);
clamped_pixel.color.float_32[2] = std.math.clamp(pixel.color.float_32[2], min_value, 1.0);
clamped_pixel.color.float_32[3] = std.math.clamp(pixel.color.float_32[3], min_value, 1.0);
}
// Stencil never requires clamping, so we can check for Depth only
if (range.aspect_mask.depth_bit) {
clamped_pixel.depth_stencil.depth = std.math.clamp(pixel.depth_stencil.depth, min_value, 1.0);
}
}
if (try self.fastClear(clamped_pixel, format, dest, dst_format, range, area)) {
return;
}
base.logger.fixme("implement slow clear", .{});
}
fn fastClear(self: *Self, clear_value: vk.ClearValue, clear_format: vk.Format, dest: *SoftImage, view_format: vk.Format, range: vk.ImageSubresourceRange, render_area: ?vk.Rect2D) VkError!bool {
_ = self;
_ = render_area;
_ = range;
if (clear_format != .r32g32b32a32_sfloat and clear_format != .d32_sfloat and clear_format != .s8_uint) {
return false;
}
const ClearValue = union {
rgba: struct { r: f32, g: f32, b: f32, a: f32 },
rgb: [3]f32,
d: f32,
d_as_u32: u32,
s: u32,
};
const c: *const ClearValue = @ptrCast(&clear_value);
var pack: u32 = 0;
switch (view_format) {
.r5g6b5_unorm_pack16 => pack = @as(u16, @intFromFloat(31.0 * c.rgba.b + 0.5)) | (@as(u16, @intFromFloat(63.0 * c.rgba.g + 0.5)) << 5) | (@as(u16, @intFromFloat(31.0 * c.rgba.r + 0.5)) << 11),
.b5g6r5_unorm_pack16 => pack = @as(u16, @intFromFloat(31.0 * c.rgba.r + 0.5)) | (@as(u16, @intFromFloat(63.0 * c.rgba.g + 0.5)) << 5) | (@as(u16, @intFromFloat(31.0 * c.rgba.b + 0.5)) << 11),
.a8b8g8r8_uint_pack32,
.a8b8g8r8_unorm_pack32,
.r8g8b8a8_unorm,
=> pack = (@as(u32, @intFromFloat(255.0 * c.rgba.a + 0.5)) << 24) | (@as(u32, @intFromFloat(255.0 * c.rgba.b + 0.5)) << 16) | (@as(u32, @intFromFloat(255.0 * c.rgba.g + 0.5)) << 8) | @as(u32, @intFromFloat(255.0 * c.rgba.r + 0.5)),
.b8g8r8a8_unorm => pack = (@as(u32, @intFromFloat(255.0 * c.rgba.a + 0.5)) << 24) | (@as(u32, @intFromFloat(255.0 * c.rgba.r + 0.5)) << 16) | (@as(u32, @intFromFloat(255.0 * c.rgba.g + 0.5)) << 8) | @as(u32, @intFromFloat(255.0 * c.rgba.b + 0.5)),
//.b10g11r11_ufloat_pack32 => pack = R11G11B10F(c.rgb),
//.e5b9g9r9_ufloat_pack32 => pack = RGB9E5(c.rgb),
.d32_sfloat => {
std.debug.assert(clear_format == .d32_sfloat);
pack = c.d_as_u32; // float reinterpreted as uint32
},
.s8_uint => {
std.debug.assert(clear_format == .s8_uint);
pack = @as(u8, @intCast(c.s));
},
else => return false,
}
if (dest.interface.memory) |memory| {
const image_size = try dest.interface.getTotalSize();
const memory_map = memory.map(dest.interface.memory_offset, image_size) catch return false;
defer memory.unmap();
const memory_map_as_u32: []u32 = @as([*]u32, @ptrCast(@alignCast(memory_map)))[0..@divExact(image_size, 4)];
@memset(memory_map_as_u32, pack);
return true;
}
return false;
}
pub fn blitRegion(_: *Self, src: *const SoftImage, dst: *SoftImage, region: vk.ImageBlit, filter: vk.Filter) VkError!void {
var dst_offset_0 = region.dst_offsets[0];
var dst_offset_1 = region.dst_offsets[1];
var src_offset_0 = region.src_offsets[0];
var src_offset_1 = region.src_offsets[1];
if (dst_offset_0.x > dst_offset_1.x) {
std.mem.swap(i32, &src_offset_0.x, &src_offset_1.x);
std.mem.swap(i32, &dst_offset_0.x, &dst_offset_1.x);
}
if (dst_offset_0.y > dst_offset_1.y) {
std.mem.swap(i32, &src_offset_0.y, &src_offset_1.y);
std.mem.swap(i32, &dst_offset_0.y, &dst_offset_1.y);
}
if (dst_offset_0.z > dst_offset_1.z) {
std.mem.swap(i32, &src_offset_0.z, &src_offset_1.z);
std.mem.swap(i32, &dst_offset_0.z, &dst_offset_1.z);
}
const src_extent = src.getMipLevelExtent(region.src_subresource.mip_level);
_ = src_extent;
const width_ratio = @as(f32, @floatFromInt(src_offset_1.x - src_offset_0.x)) / @as(f32, @floatFromInt(dst_offset_1.x - dst_offset_0.x));
const height_ratio = @as(f32, @floatFromInt(src_offset_1.y - src_offset_0.y)) / @as(f32, @floatFromInt(dst_offset_1.y - dst_offset_0.y));
const depth_ratio = @as(f32, @floatFromInt(src_offset_1.z - src_offset_0.z)) / @as(f32, @floatFromInt(dst_offset_1.z - dst_offset_0.z));
const x0 = @as(f32, @floatFromInt(src_offset_0.x)) + (0.5 - @as(f32, @floatFromInt(dst_offset_0.x))) * width_ratio;
const y0 = @as(f32, @floatFromInt(src_offset_0.y)) + (0.5 - @as(f32, @floatFromInt(dst_offset_0.y))) * height_ratio;
const z0 = @as(f32, @floatFromInt(src_offset_0.z)) + (0.5 - @as(f32, @floatFromInt(dst_offset_0.z))) * depth_ratio;
_ = x0;
_ = y0;
_ = z0;
const src_format = base.format.fromAspect(src.interface.format, region.src_subresource.aspect_mask);
const dst_format = base.format.fromAspect(dst.interface.format, region.dst_subresource.aspect_mask);
const apply_filter = (filter != .nearest);
const allow_srgb_conversion = apply_filter or base.format.isSrgb(src_format) != base.format.isSrgb(dst_format);
_ = allow_srgb_conversion;
}
// State state(srcFormat, dstFormat, src->getSampleCount(), dst->getSampleCount(),
// Options{ doFilter, allowSRGBConversion });
// state.clampToEdge = (region.srcOffsets[0].x < 0) ||
// (region.srcOffsets[0].y < 0) ||
// (static_cast<uint32_t>(region.srcOffsets[1].x) > srcExtent.width) ||
// (static_cast<uint32_t>(region.srcOffsets[1].y) > srcExtent.height) ||
// (doFilter && ((x0 < 0.5f) || (y0 < 0.5f)));
// state.filter3D = (region.srcOffsets[1].z - region.srcOffsets[0].z) !=
// (region.dstOffsets[1].z - region.dstOffsets[0].z);
//
// auto blitRoutine = getBlitRoutine(state);
// if(!blitRoutine)
// {
// return;
// }
//
// BlitData data = {
// nullptr, // source
// nullptr, // dest
// assert_cast<uint32_t>(src->rowPitchBytes(srcAspect, region.srcSubresource.mipLevel)), // sPitchB
// assert_cast<uint32_t>(dst->rowPitchBytes(dstAspect, region.dstSubresource.mipLevel)), // dPitchB
// assert_cast<uint32_t>(src->slicePitchBytes(srcAspect, region.srcSubresource.mipLevel)), // sSliceB
// assert_cast<uint32_t>(dst->slicePitchBytes(dstAspect, region.dstSubresource.mipLevel)), // dSliceB
//
// x0,
// y0,
// z0,
// widthRatio,
// heightRatio,
// depthRatio,
//
// region.dstOffsets[0].x, // x0d
// region.dstOffsets[1].x, // x1d
// region.dstOffsets[0].y, // y0d
// region.dstOffsets[1].y, // y1d
// region.dstOffsets[0].z, // z0d
// region.dstOffsets[1].z, // z1d
//
// static_cast<int>(srcExtent.width), // sWidth
// static_cast<int>(srcExtent.height), // sHeight
// static_cast<int>(srcExtent.depth), // sDepth
//
// false, // filter3D
// };
//
// VkImageSubresource srcSubres = {
// region.srcSubresource.aspectMask,
// region.srcSubresource.mipLevel,
// region.srcSubresource.baseArrayLayer
// };
//
// VkImageSubresource dstSubres = {
// region.dstSubresource.aspectMask,
// region.dstSubresource.mipLevel,
// region.dstSubresource.baseArrayLayer
// };
//
// VkImageSubresourceRange dstSubresRange = {
// region.dstSubresource.aspectMask,
// region.dstSubresource.mipLevel,
// 1, // levelCount
// region.dstSubresource.baseArrayLayer,
// region.dstSubresource.layerCount
// };
//
// uint32_t lastLayer = src->getLastLayerIndex(dstSubresRange);
//
// for(; dstSubres.arrayLayer <= lastLayer; srcSubres.arrayLayer++, dstSubres.arrayLayer++)
// {
// data.source = src->getTexelPointer({ 0, 0, 0 }, srcSubres);
// data.dest = dst->getTexelPointer({ 0, 0, 0 }, dstSubres);
//
// ASSERT(data.source < src->end());
// ASSERT(data.dest < dst->end());
//
// blitRoutine(&data);
// }
-4
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@@ -6,7 +6,6 @@ const SoftDescriptorSet = @import("../SoftDescriptorSet.zig");
const SoftDevice = @import("../SoftDevice.zig");
const SoftPipeline = @import("../SoftPipeline.zig");
const Blitter = @import("Blitter.zig");
const ComputeRoutines = @import("ComputeRoutines.zig");
const PipelineState = @import("PipelineState.zig");
@@ -14,8 +13,6 @@ const VkError = base.VkError;
const Self = @This();
blitter: Blitter,
compute_routines: ComputeRoutines,
/// .graphics = 0
@@ -23,7 +20,6 @@ compute_routines: ComputeRoutines,
pipeline_states: [2]PipelineState,
pub const init: Self = .{
.blitter = .init,
.compute_routines = undefined,
.pipeline_states = undefined,
};
+323
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@@ -0,0 +1,323 @@
//! This software blitter is highly inspired by SwiftShaders one
const std = @import("std");
const vk = @import("vulkan");
const base = @import("base");
const zm = base.zm;
const VkError = base.VkError;
pub const SoftImage = @import("../SoftImage.zig");
pub const SoftImageView = @import("../SoftImageView.zig");
const State = struct {
src_format: vk.Format,
dst_format: vk.Format,
filter: vk.Filter,
allow_srgb_conversion: bool,
clamp_to_edge: bool,
};
fn computeOffset2D(x: usize, y: usize, pitch_bytes: usize, texel_bytes: usize) usize {
return y * pitch_bytes + x * texel_bytes;
}
fn computeOffset3D(x: usize, y: usize, z: usize, slice_bytes: usize, pitch_bytes: usize, texel_bytes: usize) usize {
return z * slice_bytes + y * pitch_bytes + x * texel_bytes;
}
pub fn clear(pixel: vk.ClearValue, format: vk.Format, dest: *SoftImage, view_format: vk.Format, range: vk.ImageSubresourceRange, area: ?vk.Rect2D) VkError!void {
const dst_format = base.format.fromAspect(view_format, range.aspect_mask);
if (dst_format == .undefined) {
return;
}
const view_format_value: c_uint = @intCast(@intFromEnum(view_format));
var clamped_pixel: vk.ClearValue = pixel;
if (base.vku.vkuFormatIsSINT(view_format_value) or base.vku.vkuFormatIsUINT(view_format_value)) {
const min_value: f32 = if (base.vku.vkuFormatIsSNORM(view_format_value)) -1.0 else 0.0;
if (range.aspect_mask.color_bit) {
clamped_pixel.color.float_32[0] = std.math.clamp(pixel.color.float_32[0], min_value, 1.0);
clamped_pixel.color.float_32[1] = std.math.clamp(pixel.color.float_32[1], min_value, 1.0);
clamped_pixel.color.float_32[2] = std.math.clamp(pixel.color.float_32[2], min_value, 1.0);
clamped_pixel.color.float_32[3] = std.math.clamp(pixel.color.float_32[3], min_value, 1.0);
}
// Stencil never requires clamping, so we can check for Depth only
if (range.aspect_mask.depth_bit) {
clamped_pixel.depth_stencil.depth = std.math.clamp(pixel.depth_stencil.depth, min_value, 1.0);
}
}
if (try fastClear(clamped_pixel, format, dest, dst_format, range, area)) {
return;
}
base.logger.fixme("implement slow clear", .{});
}
fn fastClear(clear_value: vk.ClearValue, clear_format: vk.Format, dest: *SoftImage, view_format: vk.Format, range: vk.ImageSubresourceRange, render_area: ?vk.Rect2D) VkError!bool {
_ = render_area;
_ = range;
if (clear_format != .r32g32b32a32_sfloat and clear_format != .d32_sfloat and clear_format != .s8_uint) {
return false;
}
const ClearValue = union {
rgba: struct { r: f32, g: f32, b: f32, a: f32 },
rgb: [3]f32,
d: f32,
d_as_u32: u32,
s: u32,
};
const c: *const ClearValue = @ptrCast(&clear_value);
var pack: u32 = 0;
switch (view_format) {
.r5g6b5_unorm_pack16 => pack = @as(u16, @intFromFloat(31.0 * c.rgba.b + 0.5)) | (@as(u16, @intFromFloat(63.0 * c.rgba.g + 0.5)) << 5) | (@as(u16, @intFromFloat(31.0 * c.rgba.r + 0.5)) << 11),
.b5g6r5_unorm_pack16 => pack = @as(u16, @intFromFloat(31.0 * c.rgba.r + 0.5)) | (@as(u16, @intFromFloat(63.0 * c.rgba.g + 0.5)) << 5) | (@as(u16, @intFromFloat(31.0 * c.rgba.b + 0.5)) << 11),
.a8b8g8r8_uint_pack32,
.a8b8g8r8_unorm_pack32,
.r8g8b8a8_unorm,
=> pack = (@as(u32, @intFromFloat(255.0 * c.rgba.a + 0.5)) << 24) | (@as(u32, @intFromFloat(255.0 * c.rgba.b + 0.5)) << 16) | (@as(u32, @intFromFloat(255.0 * c.rgba.g + 0.5)) << 8) | @as(u32, @intFromFloat(255.0 * c.rgba.r + 0.5)),
.b8g8r8a8_unorm => pack = (@as(u32, @intFromFloat(255.0 * c.rgba.a + 0.5)) << 24) | (@as(u32, @intFromFloat(255.0 * c.rgba.r + 0.5)) << 16) | (@as(u32, @intFromFloat(255.0 * c.rgba.g + 0.5)) << 8) | @as(u32, @intFromFloat(255.0 * c.rgba.b + 0.5)),
//.b10g11r11_ufloat_pack32 => pack = R11G11B10F(c.rgb),
//.e5b9g9r9_ufloat_pack32 => pack = RGB9E5(c.rgb),
.d32_sfloat => {
std.debug.assert(clear_format == .d32_sfloat);
pack = c.d_as_u32; // float reinterpreted as uint32
},
.s8_uint => {
std.debug.assert(clear_format == .s8_uint);
pack = @as(u8, @intCast(c.s));
},
else => return false,
}
if (dest.interface.memory) |memory| {
const image_size = try dest.interface.getTotalSize();
const memory_map = memory.map(dest.interface.memory_offset, image_size) catch return false;
defer memory.unmap();
const memory_map_as_u32: []u32 = @as([*]u32, @ptrCast(@alignCast(memory_map)))[0..@divExact(image_size, 4)];
@memset(memory_map_as_u32, pack);
return true;
}
return false;
}
fn sample(src: []const u8, pos: zm.F32x4, dims: zm.F32x4, slice_bytes: usize, pitch_bytes: usize, state: State) zm.F32x4 {
var color: zm.F32x4 = .{ 0.0, 0.0, 0.0, 1.0 };
const src_texel_size = base.format.texelSize(state.src_format);
if (state.filter != .linear or base.format.isUint(state.src_format)) {
var x: usize = @intFromFloat(pos[0]);
var y: usize = @intFromFloat(pos[1]);
var z: usize = @intFromFloat(pos[2]);
if (state.clamp_to_edge) {
x = std.math.clamp(x, 0, @as(usize, @intFromFloat(dims[0])) - 1);
y = std.math.clamp(y, 0, @as(usize, @intFromFloat(dims[1])) - 1);
z = std.math.clamp(z, 0, @as(usize, @intFromFloat(dims[2])) - 1);
}
const src_map = src[computeOffset3D(x, y, z, slice_bytes, pitch_bytes, src_texel_size)..];
color = readFloat4(src_map, state);
}
return applyScaleAndClamp(color, state);
}
pub fn blitRegion(src: *const SoftImage, dst: *SoftImage, region: vk.ImageBlit, filter: vk.Filter) VkError!void {
var dst_offset_0 = region.dst_offsets[0];
var dst_offset_1 = region.dst_offsets[1];
var src_offset_0 = region.src_offsets[0];
var src_offset_1 = region.src_offsets[1];
if (dst_offset_0.x > dst_offset_1.x) {
std.mem.swap(i32, &src_offset_0.x, &src_offset_1.x);
std.mem.swap(i32, &dst_offset_0.x, &dst_offset_1.x);
}
if (dst_offset_0.y > dst_offset_1.y) {
std.mem.swap(i32, &src_offset_0.y, &src_offset_1.y);
std.mem.swap(i32, &dst_offset_0.y, &dst_offset_1.y);
}
if (dst_offset_0.z > dst_offset_1.z) {
std.mem.swap(i32, &src_offset_0.z, &src_offset_1.z);
std.mem.swap(i32, &dst_offset_0.z, &dst_offset_1.z);
}
const src_extent = src.getMipLevelExtent(region.src_subresource.mip_level);
const width_ratio = @as(f32, @floatFromInt(src_offset_1.x - src_offset_0.x)) / @as(f32, @floatFromInt(dst_offset_1.x - dst_offset_0.x));
const height_ratio = @as(f32, @floatFromInt(src_offset_1.y - src_offset_0.y)) / @as(f32, @floatFromInt(dst_offset_1.y - dst_offset_0.y));
const depth_ratio = @as(f32, @floatFromInt(src_offset_1.z - src_offset_0.z)) / @as(f32, @floatFromInt(dst_offset_1.z - dst_offset_0.z));
const x0 = @as(f32, @floatFromInt(src_offset_0.x)) + (0.5 - @as(f32, @floatFromInt(dst_offset_0.x))) * width_ratio;
const y0 = @as(f32, @floatFromInt(src_offset_0.y)) + (0.5 - @as(f32, @floatFromInt(dst_offset_0.y))) * height_ratio;
const z0 = @as(f32, @floatFromInt(src_offset_0.z)) + (0.5 - @as(f32, @floatFromInt(dst_offset_0.z))) * depth_ratio;
const src_slice_pitch_bytes = src.getSliceMemSizeForMipLevel(region.src_subresource.aspect_mask, region.src_subresource.mip_level);
const dst_slice_pitch_bytes = dst.getSliceMemSizeForMipLevel(region.dst_subresource.aspect_mask, region.dst_subresource.mip_level);
const src_row_pitch_bytes = src.getRowPitchMemSizeForMipLevel(region.src_subresource.aspect_mask, region.src_subresource.mip_level);
const dst_row_pitch_bytes = dst.getRowPitchMemSizeForMipLevel(region.dst_subresource.aspect_mask, region.dst_subresource.mip_level);
const src_format = base.format.fromAspect(src.interface.format, region.src_subresource.aspect_mask);
const dst_format = base.format.fromAspect(dst.interface.format, region.dst_subresource.aspect_mask);
const apply_filter = (filter != .nearest);
const allow_srgb_conversion = apply_filter or base.format.isSrgb(src_format) != base.format.isSrgb(dst_format);
const is_src_int = base.format.isUint(src_format) or base.format.isSint(src_format);
const is_dst_int = base.format.isUint(dst_format) or base.format.isSint(dst_format);
const are_both_int = is_src_int and is_dst_int;
if (are_both_int) {
base.unsupported("Blit of only integer type images are not supported yet", .{});
return;
}
var src_subresource = vk.ImageSubresource{
.aspect_mask = region.src_subresource.aspect_mask,
.mip_level = region.src_subresource.mip_level,
.array_layer = region.src_subresource.base_array_layer,
};
var dst_subresource = vk.ImageSubresource{
.aspect_mask = region.dst_subresource.aspect_mask,
.mip_level = region.dst_subresource.mip_level,
.array_layer = region.dst_subresource.base_array_layer,
};
const last_layer = src.interface.getLastLayerIndex(.{
.aspect_mask = region.dst_subresource.aspect_mask,
.base_mip_level = region.dst_subresource.mip_level,
.level_count = 1,
.base_array_layer = region.dst_subresource.base_array_layer,
.layer_count = region.dst_subresource.layer_count,
});
const src_memory = if (src.interface.memory) |memory| memory else return VkError.InvalidDeviceMemoryDrv;
const dst_memory = if (dst.interface.memory) |memory| memory else return VkError.InvalidDeviceMemoryDrv;
const state: State = .{
.src_format = src_format,
.dst_format = dst_format,
.filter = filter,
.allow_srgb_conversion = allow_srgb_conversion,
.clamp_to_edge = false,
};
while (dst_subresource.array_layer <= last_layer) : ({
src_subresource.array_layer += 1;
dst_subresource.array_layer += 1;
}) {
const src_texel_offset = try src.getTexelMemoryOffset(.{ .x = 0, .y = 0, .z = 0 }, src_subresource);
const src_size = try src.interface.getTotalSizeForAspect(src_subresource.aspect_mask) - src_texel_offset;
const src_map: []u8 = @as([*]u8, @ptrCast(try src_memory.map(src.interface.memory_offset + src_texel_offset, src_size)))[0..src_size];
const dst_texel_offset = try dst.getTexelMemoryOffset(.{ .x = 0, .y = 0, .z = 0 }, dst_subresource);
const dst_size = try dst.interface.getTotalSizeForAspect(dst_subresource.aspect_mask) - dst_texel_offset;
var dst_map: []u8 = @as([*]u8, @ptrCast(try dst_memory.map(dst.interface.memory_offset + dst_texel_offset, dst_size)))[0..dst_size];
_ = &src_map;
_ = &dst_map;
for (@intCast(dst_offset_0.z)..@intCast(dst_offset_1.z)) |k| {
const z = z0 + @as(f32, @floatFromInt(k)) * depth_ratio;
var dst_slice = dst_map[(k * dst_slice_pitch_bytes)..];
for (@intCast(dst_offset_0.y)..@intCast(dst_offset_1.y)) |j| {
const y = y0 + @as(f32, @floatFromInt(j)) * height_ratio;
var dst_line = dst_slice[(j * dst_row_pitch_bytes)..];
for (@intCast(dst_offset_0.x)..@intCast(dst_offset_1.x)) |i| {
const x = x0 + @as(f32, @floatFromInt(i)) * width_ratio;
var dst_pixel = dst_line[(i * base.format.texelSize(dst_format))..];
if (are_both_int) {
// TODO
} else {
const color = sample(
src_map,
.{ x, y, z, 0.0 },
.{
@floatFromInt(src_extent.width),
@floatFromInt(src_extent.height),
@floatFromInt(src_extent.depth),
0.0,
},
src_slice_pitch_bytes,
src_row_pitch_bytes,
state,
);
for (0..dst.interface.samples.toInt()) |_| {
writeFloat4(color, dst_pixel, state);
if (dst_pixel.len < dst_slice_pitch_bytes)
break;
dst_pixel = dst_pixel[dst_slice_pitch_bytes..];
}
}
}
}
}
}
}
fn applyScaleAndClamp(base_color: zm.F32x4, state: State) zm.F32x4 {
var color: zm.F32x4 = base_color;
const unscale = base.format.getScale(state.src_format);
const scale = base.format.getScale(state.dst_format);
if (std.simd.firstTrue(unscale != scale) != null) {
color *= zm.f32x4(scale[0] / unscale[0], scale[1] / unscale[1], scale[2] / unscale[2], scale[3] / unscale[3]);
}
return color;
}
fn readFloat4(map: []const u8, state: State) zm.F32x4 {
var c: zm.F32x4 = .{ 0.0, 0.0, 0.0, 1.0 };
switch (state.src_format) {
.r8g8b8a8_sint,
.r8g8b8a8_snorm,
.r8g8b8a8_unorm,
.r8g8b8a8_uint,
.r8g8b8a8_srgb,
=> {
c[0] = @as(f32, @floatFromInt(map[0])) / 255.0;
c[1] = @as(f32, @floatFromInt(map[1])) / 255.0;
c[2] = @as(f32, @floatFromInt(map[2])) / 255.0;
c[3] = @as(f32, @floatFromInt(map[3])) / 255.0;
},
else => base.unsupported("Blitter source format {any}", .{state.src_format}),
}
return c;
}
fn writeFloat4(color: zm.F32x4, map: []u8, state: State) void {
switch (state.dst_format) {
.b8g8r8a8_srgb,
.b8g8r8a8_unorm,
=> {
map[0] = @intFromFloat(color[1] * 255.0);
map[1] = @intFromFloat(color[2] * 255.0);
map[2] = @intFromFloat(color[0] * 255.0);
map[3] = @intFromFloat(color[3] * 255.0);
},
else => base.unsupported("Blitter destination format {any}", .{state.src_format}),
}
}