implementing proper graphics pipeline creations
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This commit is contained in:
2026-04-24 02:41:37 +02:00
parent 2a427c0b51
commit 5fc7d561fc
8 changed files with 161 additions and 80 deletions
+1 -1
View File
@@ -33,7 +33,7 @@ pub fn create(allocator: std.mem.Allocator, infos: *const vk.InstanceCreateInfo)
errdefer allocator.destroy(self);
self.allocator = std.heap.smp_allocator;
self.threaded = std.Io.Threaded.init(self.allocator, .{});
self.threaded = if (comptime base.config.single_threaded) .init_single_threaded else std.Io.Threaded.init(self.allocator, .{});
self.io_impl = self.threaded.io();
self.interface = try base.Instance.init(allocator, infos);