adding command buffer states
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@@ -2,12 +2,25 @@ const std = @import("std");
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const vk = @import("vulkan");
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const VkError = @import("error_set.zig").VkError;
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const CommandPool = @import("CommandPool.zig");
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const Device = @import("Device.zig");
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const NonDispatchable = @import("NonDispatchable.zig").NonDispatchable;
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const State = enum {
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Initial,
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Recording,
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Executable,
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Pending,
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Invalid,
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};
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const Self = @This();
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pub const ObjectType: vk.ObjectType = .command_buffer;
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owner: *Device,
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pool: *CommandPool,
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state: State,
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begin_info: ?vk.CommandBufferBeginInfo,
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vtable: *const VTable,
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dispatch_table: *const DispatchTable,
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@@ -15,6 +28,7 @@ dispatch_table: *const DispatchTable,
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pub const DispatchTable = struct {
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begin: *const fn (*Self, *const vk.CommandBufferBeginInfo) VkError!void,
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end: *const fn (*Self) VkError!void,
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reset: *const fn (*Self, vk.CommandBufferResetFlags) VkError!void,
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};
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pub const VTable = struct {
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@@ -23,22 +37,62 @@ pub const VTable = struct {
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pub fn init(device: *Device, allocator: std.mem.Allocator, info: *const vk.CommandBufferAllocateInfo) VkError!Self {
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_ = allocator;
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_ = info;
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return .{
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.owner = device,
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.pool = try NonDispatchable(CommandPool).fromHandleObject(info.command_pool),
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.state = .Initial,
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.begin_info = null,
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.vtable = undefined,
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.dispatch_table = undefined,
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};
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}
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inline fn transitionState(self: *Self, target: State, from_allowed: std.EnumSet(State)) error{NotAllowed}!void {
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if (!from_allowed.contains(self.state)) {
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return error.NotAllowed;
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}
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self.state = target;
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}
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inline fn transitionStateNotAllowed(self: *Self, target: State, from_not_allowed: std.EnumSet(State)) error{NotAllowed}!void {
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if (from_not_allowed.contains(self.state)) {
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return error.NotAllowed;
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}
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self.state = target;
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}
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pub inline fn destroy(self: *Self, allocator: std.mem.Allocator) void {
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self.vtable.destroy(self, allocator);
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}
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pub inline fn begin(self: *Self, info: *const vk.CommandBufferBeginInfo) VkError!void {
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if (!self.pool.flags.reset_command_buffer_bit) {
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self.transitionState(.Recording, .initOne(.Initial)) catch return VkError.ValidationFailed;
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} else {
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self.transitionStateNotAllowed(.Recording, .initMany(&.{ .Recording, .Pending })) catch return VkError.ValidationFailed;
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}
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try self.dispatch_table.begin(self, info);
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self.begin_info = info.*;
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}
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pub inline fn end(self: *Self) VkError!void {
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self.transitionState(.Executable, .initOne(.Recording)) catch return VkError.ValidationFailed;
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try self.dispatch_table.end(self);
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}
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pub inline fn reset(self: *Self, flags: vk.CommandBufferResetFlags) VkError!void {
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if (!self.pool.flags.reset_command_buffer_bit) {
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return VkError.ValidationFailed;
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}
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self.transitionStateNotAllowed(.Initial, .initOne(.Pending)) catch return VkError.ValidationFailed;
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try self.dispatch_table.reset(self, flags);
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}
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pub inline fn submit(self: *Self) VkError!void {
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self.transitionState(.Initial, .initMany(&.{ .Pending, .Executable })) catch return VkError.ValidationFailed;
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if (self.begin_info) |begin_info| {
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if (!begin_info.flags.simultaneous_use_bit) {
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self.transitionStateNotAllowed(.Initial, .initOne(.Pending)) catch return VkError.ValidationFailed;
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}
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}
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}
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