adding fragdepth propagation, adjusting attachment sizing
Build / build (push) Failing after 0s
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This commit is contained in:
2026-06-19 22:20:59 +02:00
parent 59716cc794
commit 4d4578ff46
9 changed files with 129 additions and 65 deletions
+30
View File
@@ -40,3 +40,33 @@ pub fn init(device: *Device, allocator: std.mem.Allocator, info: *const vk.Image
pub inline fn destroy(self: *Self, allocator: std.mem.Allocator) void {
self.vtable.destroy(self, allocator);
}
pub fn levelCount(self: *const Self) u32 {
return if (self.subresource_range.level_count == vk.REMAINING_MIP_LEVELS)
self.image.mip_levels - self.subresource_range.base_mip_level
else
self.subresource_range.level_count;
}
pub fn layerCount(self: *const Self) u32 {
return if (self.subresource_range.layer_count == vk.REMAINING_ARRAY_LAYERS)
self.remainingLayerCount()
else
self.subresource_range.layer_count;
}
pub fn resolvedSubresourceRange(self: *const Self) vk.ImageSubresourceRange {
var range = self.subresource_range;
range.level_count = self.levelCount();
range.layer_count = self.layerCount();
return range;
}
fn remainingLayerCount(self: *const Self) u32 {
if (self.image.image_type == .@"3d" and self.image.flags.@"2d_array_compatible_bit") {
const depth = @max(@as(u32, 1), self.image.extent.depth >> @intCast(self.subresource_range.base_mip_level));
return depth - self.subresource_range.base_array_layer;
}
return self.image.array_layers - self.subresource_range.base_array_layer;
}