adding command descriptors and buffer base
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@@ -2,12 +2,42 @@ const std = @import("std");
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const vk = @import("vulkan");
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const VkError = @import("error_set.zig").VkError;
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const DeviceMemory = @import("DeviceMemory.zig");
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const Device = @import("Device.zig");
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const Self = @This();
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pub const ObjectType: vk.ObjectType = .buffer;
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owner: *const Device,
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owner: *Device,
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size: vk.DeviceSize,
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offset: vk.DeviceSize,
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usage: vk.BufferUsageFlags,
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memory: ?*DeviceMemory,
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allowed_memory_types: u32,
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vtable: *const VTable,
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pub const VTable = struct {
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getMemoryRequirements: *const fn (*Self, *vk.MemoryRequirements) void,
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};
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pub fn init(device: *Device, allocator: std.mem.Allocator, info: *const vk.BufferCreateInfo) VkError!Self {
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_ = allocator;
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return .{
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.owner = device,
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.size = info.size,
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.offset = 0,
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.usage = info.usage,
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.memory = null,
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.allowed_memory_types = 0,
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.vtable = undefined,
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};
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}
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pub inline fn bindMemory(self: *Self, memory: *DeviceMemory, offset: vk.DeviceSize) VkError!void {
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if (offset >= self.size or self.allowed_memory_types & memory.memory_type_index == 0) {
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return VkError.ValidationFailed;
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}
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self.memory = memory;
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self.offset = offset;
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}
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