improving vulkan allocator; ci skip
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@@ -17,7 +17,7 @@ pub const ObjectType: vk.ObjectType = .device;
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physical_device: *const PhysicalDevice,
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queues: std.AutoArrayHashMapUnmanaged(u32, std.ArrayList(*Dispatchable(Queue))),
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host_allocator: *VulkanAllocator,
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host_allocator: VulkanAllocator,
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dispatch_table: *const DispatchTable,
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vtable: *const VTable,
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@@ -45,7 +45,7 @@ pub fn init(allocator: std.mem.Allocator, physical_device: *const PhysicalDevice
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return .{
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.physical_device = physical_device,
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.queues = .empty,
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.host_allocator = @ptrCast(@alignCast(allocator.ptr)),
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.host_allocator = VulkanAllocator.from(allocator).clone(),
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.dispatch_table = undefined,
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.vtable = undefined,
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};
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@@ -110,6 +110,10 @@ pub inline fn waitForFences(self: *Self, fences: []*Fence, waitForAll: bool, tim
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// Command Pool functions ============================================================================================================================
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pub inline fn allocateCommandBuffers(self: *Self, info: *const vk.CommandPoolCreateInfo) VkError![]*CommandBuffer {
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return self.dispatch_table.createCommandPool(self, allocator, info);
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}
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pub inline fn createCommandPool(self: *Self, allocator: std.mem.Allocator, info: *const vk.CommandPoolCreateInfo) VkError!*CommandPool {
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return self.dispatch_table.createCommandPool(self, allocator, info);
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}
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