improving renderpasses support
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@@ -135,6 +135,7 @@ state: *PipelineState,
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render_pass: ?*SoftRenderPass,
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framebuffer: ?*SoftFramebuffer,
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render_area: ?vk.Rect2D,
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dynamic_state: DynamicState,
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subpass_index: usize,
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@@ -146,6 +147,7 @@ pub fn init(device: *SoftDevice, state: *PipelineState, active_occlusion_queries
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.state = state,
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.render_pass = null,
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.framebuffer = null,
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.render_area = null,
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.dynamic_state = .{
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.viewports = null,
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.scissor = null,
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