adding descriptor sets injections to graphics stages
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This commit is contained in:
2026-05-15 00:58:58 +02:00
parent d460f22a45
commit 134925a16e
9 changed files with 75 additions and 28 deletions
+3
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@@ -48,5 +48,8 @@ pub fn shaderInvocation(allocator: std.mem.Allocator, draw_call: *Renderer.DrawC
var color = zm.f32x4s(0.0);
try rt.readOutput(std.mem.asBytes(&color), output_result);
try rt.flushDescriptorSets(allocator);
return std.math.clamp(color, zm.f32x4s(0.0), zm.f32x4s(1.0));
}