fixing slow memory leak
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@@ -51,7 +51,7 @@ pub fn processThenFragmentStage(renderer: *Renderer, allocator: std.mem.Allocato
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}
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}
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fn clipTransformAndRasterizeTriangle(renderer: *Renderer, allocator: std.mem.Allocator, draw_call: *DrawCall, v0: *const Vertex, v1: *const Vertex, v2: *const Vertex) VkError!void {
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fn clipTransformAndRasterizeTriangle(renderer: *Renderer, allocator: std.mem.Allocator, draw_call: *DrawCall, v0: *Vertex, v1: *Vertex, v2: *Vertex) VkError!void {
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const clipped_polygon = try clip.clipTriangle(allocator, v0, v1, v2);
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if (clipped_polygon.len < 3)
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