adding pipeline dynamic state and vertex output interpollation
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@@ -12,6 +12,7 @@ const SoftPipeline = @import("../SoftPipeline.zig");
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const VkError = base.VkError;
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pub const RunData = struct {
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allocator: std.mem.Allocator,
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renderer: *Renderer,
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pipeline: *SoftPipeline,
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batch_id: usize,
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@@ -45,20 +46,22 @@ inline fn run(data: RunData) !void {
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else => return err,
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};
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for (data.pipeline.interface.mode.graphics.input_assembly.attribute_description orelse return) |attribute| {
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const location_result = try rt.getResultByLocation(attribute.location, .input);
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if (data.pipeline.interface.mode.graphics.input_assembly.attribute_description) |attributes| {
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for (attributes) |attribute| {
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const location_result = try rt.getResultByLocation(attribute.location, .input);
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const binding_info = (data.pipeline.interface.mode.graphics.input_assembly.binding_description orelse return)[attribute.binding];
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const binding_info = (data.pipeline.interface.mode.graphics.input_assembly.binding_description orelse return)[attribute.binding];
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const vertex_buffer = data.renderer.state.data.graphics.vertex_buffers[attribute.binding];
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const buffer = vertex_buffer.buffer;
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const buffer_memory_size = base.format.texelSize(attribute.format);
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const buffer_memory = if (buffer.interface.memory) |memory| memory else return VkError.InvalidDeviceMemoryDrv;
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const offset = buffer.interface.offset + (binding_info.stride * invocation_index) + attribute.offset;
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const vertex_buffer = data.renderer.state.data.graphics.vertex_buffers[attribute.binding];
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const buffer = vertex_buffer.buffer;
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const buffer_memory_size = base.format.texelSize(attribute.format);
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const buffer_memory = if (buffer.interface.memory) |memory| memory else return VkError.InvalidDeviceMemoryDrv;
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const offset = buffer.interface.offset + (binding_info.stride * invocation_index) + attribute.offset;
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const buffer_memory_map: []u8 = @as([*]u8, @ptrCast(@alignCast(try buffer_memory.map(offset, buffer_memory_size))))[0..buffer_memory_size];
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const buffer_memory_map: []u8 = @as([*]u8, @ptrCast(@alignCast(try buffer_memory.map(offset, buffer_memory_size))))[0..buffer_memory_size];
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try rt.writeInput(buffer_memory_map, location_result);
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try rt.writeInput(buffer_memory_map, location_result);
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}
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}
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rt.callEntryPoint(allocator, entry) catch |err| switch (err) {
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@@ -69,8 +72,21 @@ inline fn run(data: RunData) !void {
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else => return err,
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};
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const output: *F32x4 = &data.draw_call.vertices[(data.instance_index * data.vertex_count) + invocation_index];
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try rt.readBuiltIn(std.mem.asBytes(output), .Position);
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const output: *Renderer.Vertex = &data.draw_call.vertices[(data.instance_index * data.vertex_count) + invocation_index];
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try rt.readBuiltIn(std.mem.asBytes(&output.position), .Position);
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for (0..spv.SPIRV_MAX_OUTPUT_LOCATIONS) |location| {
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const result_word = rt.getResultByLocation(@intCast(location), .output) catch |err| switch (err) {
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SpvRuntimeError.NotFound => continue,
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else => return err,
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};
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if (result_word == 0)
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continue;
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const value = rt.results[result_word].getConstValue() catch continue;
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const needed_size = try value.getPlainMemorySize();
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output.outputs[location] = data.allocator.alloc(u8, needed_size) catch return VkError.OutOfDeviceMemory;
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try rt.readOutput(output.outputs[location].?, result_word);
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}
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}
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}
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