adding pipeline dynamic state and vertex output interpollation
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@@ -3,6 +3,7 @@ const vk = @import("vulkan");
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const base = @import("base");
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const zm = base.zm;
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const lib = @import("../lib.zig");
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const spv = @import("spv");
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pub const F32x4 = zm.F32x4;
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@@ -32,18 +33,24 @@ pub const VertexBuffer = struct {
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};
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pub const DynamicState = struct {
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viewport: vk.Viewport,
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scissor: vk.Rect2D,
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line_width: f32,
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viewports: ?[]const vk.Viewport,
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scissor: ?[]vk.Rect2D,
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line_width: ?f32,
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};
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pub const Vertex = struct {
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position: F32x4,
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outputs: [spv.SPIRV_MAX_OUTPUT_LOCATIONS]?[]u8,
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};
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pub const Fragment = struct {
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position: F32x4,
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color: F32x4,
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inputs: [spv.SPIRV_MAX_OUTPUT_LOCATIONS][]u8,
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};
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pub const DrawCall = struct {
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vertices: []F32x4,
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vertices: []Vertex,
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fragments: []Fragment,
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};
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@@ -60,11 +67,17 @@ pub fn init(device: *SoftDevice, state: *PipelineState) Self {
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.state = state,
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.render_pass = null,
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.framebuffer = null,
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.dynamic_state = undefined,
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.dynamic_state = .{
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.viewports = null,
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.scissor = null,
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.line_width = null,
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},
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};
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}
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pub fn draw(self: *Self, vertex_count: usize, instance_count: usize, first_vertex: usize, first_instance: usize) VkError!void {
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const io = self.device.interface.io();
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const render_target_view: *base.ImageView = (self.framebuffer orelse return).interface.attachments[0];
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const render_target: *SoftImage = @alignCast(@fieldParentPtr("interface", render_target_view.image));
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const render_target_memory = if (render_target.interface.memory) |memory| memory else return VkError.InvalidDeviceMemoryDrv;
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@@ -73,20 +86,32 @@ pub fn draw(self: *Self, vertex_count: usize, instance_count: usize, first_verte
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defer arena.deinit();
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const allocator = arena.allocator();
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const timer = std.Io.Timestamp.now(io, .real);
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defer if (comptime base.config.logs) {
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const duration = timer.untilNow(io, .real);
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const ms = duration.toMicroseconds();
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std.log.scoped(.SoftwareRenderer).debug("Drawcall stats:\n> Took {d}us\n> Allocated {d} KB", .{ ms, @divTrunc(arena.queryCapacity(), 1000) });
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};
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var draw_call: DrawCall = .{
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.vertices = allocator.alloc(F32x4, vertex_count * instance_count) catch return VkError.OutOfDeviceMemory,
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.vertices = allocator.alloc(Vertex, vertex_count * instance_count) catch return VkError.OutOfDeviceMemory,
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.fragments = undefined,
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};
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self.vertexShaderStage(&draw_call, vertex_count, instance_count) catch |err| {
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for (draw_call.vertices) |*vertex| {
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vertex.outputs = [_]?[]u8{null} ** spv.SPIRV_MAX_OUTPUT_LOCATIONS;
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}
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self.vertexShaderStage(allocator, &draw_call, vertex_count, instance_count) catch |err| {
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std.log.scoped(.@"Vertex stage").err("catched a '{s}'", .{@errorName(err)});
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if (@errorReturnTrace()) |trace| {
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std.debug.dumpErrorReturnTrace(trace);
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}
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};
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self.primitiveAssemblyStage(&draw_call);
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try self.primitiveAssemblyStage(&draw_call);
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try self.rasterizationStage(allocator, &draw_call);
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self.fragmentShaderStage(&draw_call) catch |err| {
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std.log.scoped(.@"Fragment stage").err("catched a '{s}'", .{@errorName(err)});
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if (@errorReturnTrace()) |trace| {
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@@ -121,7 +146,7 @@ pub fn deinit(self: *Self) void {
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_ = self;
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}
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fn vertexShaderStage(self: *Self, draw_call: *DrawCall, vertex_count: usize, instance_count: usize) !void {
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fn vertexShaderStage(self: *Self, allocator: std.mem.Allocator, draw_call: *DrawCall, vertex_count: usize, instance_count: usize) !void {
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const pipeline = self.state.pipeline orelse return;
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const batch_size = (pipeline.stages.getPtr(.vertex) orelse return).runtimes.len;
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@@ -129,6 +154,7 @@ fn vertexShaderStage(self: *Self, draw_call: *DrawCall, vertex_count: usize, ins
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for (0..instance_count) |instance_index| {
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for (0..@min(batch_size, vertex_count)) |batch_id| {
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const run_data: vertex_dispatcher.RunData = .{
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.allocator = allocator,
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.renderer = self,
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.pipeline = pipeline,
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.batch_id = batch_id,
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@@ -144,14 +170,23 @@ fn vertexShaderStage(self: *Self, draw_call: *DrawCall, vertex_count: usize, ins
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wg.await(self.device.interface.io()) catch return VkError.DeviceLost;
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}
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fn primitiveAssemblyStage(self: *Self, draw_call: *DrawCall) void {
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const viewport = (self.state.pipeline orelse return).interface.mode.graphics.viewport_state.viewports[0];
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fn primitiveAssemblyStage(self: *Self, draw_call: *DrawCall) VkError!void {
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const viewport = blk: {
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const pipeline_data = &(self.state.pipeline orelse return VkError.InvalidPipelineDrv).interface.mode.graphics;
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if (pipeline_data.dynamic_state.viewport) {
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if (self.dynamic_state.viewports) |viewports|
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break :blk viewports[0];
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}
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if (pipeline_data.viewport_state.viewports) |viewports|
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break :blk viewports[0];
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return VkError.Unknown;
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};
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for (draw_call.vertices) |*vertex| {
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const x = vertex[0];
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const y = vertex[1];
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const z = vertex[2];
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const w = vertex[3];
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const x = vertex.position[0];
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const y = vertex.position[1];
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const z = vertex.position[2];
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const w = vertex.position[3];
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// Perspective division.
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const x_ndc = x / w;
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@@ -170,7 +205,7 @@ fn primitiveAssemblyStage(self: *Self, draw_call: *DrawCall) void {
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const y_screen = ((p_y / 2.0) * y_ndc) + o_y;
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const z_screen = (p_z * z_ndc) + o_z;
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vertex.* = zm.f32x4(x_screen, y_screen, z_screen, 1.0);
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vertex.position = zm.f32x4(x_screen, y_screen, z_screen, 1.0);
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}
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}
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@@ -182,9 +217,9 @@ fn rasterizationStage(self: *Self, allocator: std.mem.Allocator, draw_call: *Dra
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switch (topology) {
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.triangle_list => for (0..@divExact(draw_call.vertices.len, 3)) |triangle_index| {
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const first_vertex = triangle_index * 3;
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const v0 = draw_call.vertices[first_vertex + 0];
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const v1 = draw_call.vertices[first_vertex + 1];
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const v2 = draw_call.vertices[first_vertex + 2];
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const v0 = &draw_call.vertices[first_vertex + 0];
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const v1 = &draw_call.vertices[first_vertex + 1];
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const v2 = &draw_call.vertices[first_vertex + 2];
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switch (pipeline_data.rasterization.polygon_mode) {
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.fill => try rasterizer.drawTriangleFilled(allocator, &fragments, v0, v1, v2),
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