adding command buffer pool logic
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@@ -2,6 +2,7 @@ const std = @import("std");
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const vk = @import("vulkan");
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const Dispatchable = @import("Dispatchable.zig").Dispatchable;
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const NonDispatchable = @import("NonDispatchable.zig").NonDispatchable;
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const VulkanAllocator = @import("VulkanAllocator.zig");
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const VkError = @import("error_set.zig").VkError;
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@@ -29,7 +30,7 @@ pub const VTable = struct {
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};
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pub const DispatchTable = struct {
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allocateCommandBuffers: *const fn (*Self, *const vk.CommandBufferAllocateInfo) VkError![]*CommandBuffer,
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allocateCommandBuffers: *const fn (*Self, *const vk.CommandBufferAllocateInfo) VkError![]*NonDispatchable(CommandBuffer),
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allocateMemory: *const fn (*Self, std.mem.Allocator, *const vk.MemoryAllocateInfo) VkError!*DeviceMemory,
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createCommandPool: *const fn (*Self, std.mem.Allocator, *const vk.CommandPoolCreateInfo) VkError!*CommandPool,
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createFence: *const fn (*Self, std.mem.Allocator, *const vk.FenceCreateInfo) VkError!*Fence,
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@@ -112,7 +113,7 @@ pub inline fn waitForFences(self: *Self, fences: []*Fence, waitForAll: bool, tim
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// Command Pool functions ============================================================================================================================
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pub inline fn allocateCommandBuffers(self: *Self, info: *const vk.CommandBufferAllocateInfo) VkError![]*CommandBuffer {
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pub inline fn allocateCommandBuffers(self: *Self, info: *const vk.CommandBufferAllocateInfo) VkError![]*NonDispatchable(CommandBuffer) {
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return self.dispatch_table.allocateCommandBuffers(self, info);
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}
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