adding command buffer pool logic
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@@ -3,25 +3,32 @@ const vk = @import("vulkan");
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const VkError = @import("error_set.zig").VkError;
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const VulkanAllocator = @import("VulkanAllocator.zig");
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const NonDispatchable = @import("NonDispatchable.zig").NonDispatchable;
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const CommandBuffer = @import("CommandBuffer.zig");
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const Device = @import("Device.zig");
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const Self = @This();
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pub const ObjectType: vk.ObjectType = .command_pool;
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const BUFFER_POOL_BASE_CAPACITY = 64;
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pub const BUFFER_POOL_BASE_CAPACITY = 64;
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owner: *Device,
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flags: vk.CommandPoolCreateFlags,
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queue_family_index: u32,
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buffers: std.ArrayList(*CommandBuffer),
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first_free_buffer_index: usize,
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host_allocator: VulkanAllocator,
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/// Contiguous dynamic array of command buffers with free ones
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/// grouped at the end and the first free index being storesd in
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/// `first_free_buffer_index`
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/// When freed swaps happen to keep the free buffers at the end
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buffers: std.ArrayList(*NonDispatchable(CommandBuffer)),
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first_free_buffer_index: usize,
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vtable: *const VTable,
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pub const VTable = struct {
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allocateCommandBuffers: *const fn (*Self, *const vk.CommandBufferAllocateInfo) VkError![]*CommandBuffer,
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allocateCommandBuffers: *const fn (*Self, *const vk.CommandBufferAllocateInfo) VkError!void,
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destroy: *const fn (*Self, std.mem.Allocator) void,
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reset: *const fn (*Self, vk.CommandPoolResetFlags) VkError!void,
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};
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@@ -31,18 +38,29 @@ pub fn init(device: *Device, allocator: std.mem.Allocator, info: *const vk.Comma
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.owner = device,
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.flags = info.flags,
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.queue_family_index = info.queue_family_index,
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.buffers = std.ArrayList(*CommandBuffer).initCapacity(allocator, BUFFER_POOL_BASE_CAPACITY) catch return VkError.OutOfHostMemory,
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.host_allocator = VulkanAllocator.from(allocator).clone(),
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.buffers = std.ArrayList(*NonDispatchable(CommandBuffer)).initCapacity(allocator, BUFFER_POOL_BASE_CAPACITY) catch return VkError.OutOfHostMemory,
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.first_free_buffer_index = 0,
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.vtable = undefined,
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};
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}
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pub inline fn allocateCommandBuffers(self: *Self, info: *const vk.CommandBufferAllocateInfo) VkError![]*CommandBuffer {
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return self.vtable.allocateCommandBuffers(self, info);
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pub fn allocateCommandBuffers(self: *Self, info: *const vk.CommandBufferAllocateInfo) VkError![]*NonDispatchable(CommandBuffer) {
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if (self.buffers.items.len < info.command_buffer_count or self.first_free_buffer_index + info.command_buffer_count > self.buffers.items.len) {
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try self.vtable.allocateCommandBuffers(self, info);
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}
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const bound_up = self.first_free_buffer_index + info.command_buffer_count;
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const slice = self.buffers.items[self.first_free_buffer_index..bound_up];
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self.first_free_buffer_index += info.command_buffer_count;
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return slice;
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}
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pub inline fn destroy(self: *Self, allocator: std.mem.Allocator) void {
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for (self.buffers.items) |non_dis_cmd| {
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non_dis_cmd.object.destroy(allocator);
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non_dis_cmd.destroy(allocator);
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}
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self.buffers.deinit(allocator);
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self.vtable.destroy(self, allocator);
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}
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