implementing device creation, device memory, basic buffers copy and buffers fill in Flint
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@@ -9,6 +9,7 @@ pub const FlintInstance = @import("FlintInstance.zig");
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pub const FlintDevice = @import("FlintDevice.zig");
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pub const FlintPhysicalDevice = @import("FlintPhysicalDevice.zig");
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pub const FlintQueue = @import("FlintQueue.zig");
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pub const kmd = @import("kmd.zig");
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pub const FlintBinarySemaphore = @import("FlintBinarySemaphore.zig");
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pub const FlintBuffer = @import("FlintBuffer.zig");
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@@ -85,5 +86,6 @@ test {
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std.testing.refAllDecls(FlintRenderPass);
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std.testing.refAllDecls(FlintSampler);
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std.testing.refAllDecls(FlintShaderModule);
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std.testing.refAllDecls(kmd);
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std.testing.refAllDecls(base);
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}
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