229 lines
6.5 KiB
Plaintext
229 lines
6.5 KiB
Plaintext
#!amber
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# Copyright 2019 Google LLC
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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DEVICE_EXTENSION VK_KHR_shader_terminate_invocation
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# A test for a bug found by GraphicsFuzz.
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# Short description: A shader with a switch statement containing unreachable discards
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# The test passes because the shader always writes the color red.
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# Optimized using spirv-opt with the following arguments:
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# '-O'
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# spirv-opt commit hash: 6b072126595dd8c2448eb1fda616251c5e6d7079
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SHADER vertex variant_vertex_shader PASSTHROUGH
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# variant_fragment_shader is derived from the following GLSL:
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# #version 310 es
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# precision highp float;
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#
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# layout(location = 0) out vec4 _GLF_color;
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#
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# layout(set = 0, binding = 0) uniform buf0 {
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# vec2 injectionSwitch;
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# };
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# vec3 drawShape(vec2 square)
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# {
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# switch(int(injectionSwitch.x))
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# {
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# case 0:
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# return vec3(1.0, 0.0, 0.0);
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# case 67:
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# do
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# {
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# if(1.0 < square.x)
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# {
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# }
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# else
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# {
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# discard;
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# }
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# discard;
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# }
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# while(true);
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# }
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# return vec3(1.0);
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# }
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# void main()
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# {
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# vec2 center;
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# vec3 color = vec3(0.0);
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# for(
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# int i = 0;
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# i < 1;
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# i++
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# )
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# {
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# color = drawShape(center);
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# if(length(color) <= 0.0)
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# {
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# continue;
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# }
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# }
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# _GLF_color = vec4(color, 1.0);
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# }
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SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 7
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; Bound: 139
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; Schema: 0
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OpCapability Shader
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OpExtension "SPV_KHR_terminate_invocation"
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %4 "main" %78
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OpExecutionMode %4 OriginUpperLeft
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OpSource ESSL 310
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OpName %4 "main"
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OpName %14 "buf0"
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OpMemberName %14 0 "injectionSwitch"
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OpName %16 ""
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OpName %78 "_GLF_color"
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OpMemberDecorate %14 0 Offset 0
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OpDecorate %14 Block
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OpDecorate %16 DescriptorSet 0
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OpDecorate %16 Binding 0
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OpDecorate %75 RelaxedPrecision
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OpDecorate %78 Location 0
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OpDecorate %132 RelaxedPrecision
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%2 = OpTypeVoid
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%3 = OpTypeFunction %2
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%6 = OpTypeFloat 32
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%7 = OpTypeVector %6 2
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%9 = OpTypeVector %6 3
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%14 = OpTypeStruct %7
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%15 = OpTypePointer Uniform %14
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%16 = OpVariable %15 Uniform
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%17 = OpTypeInt 32 1
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%18 = OpConstant %17 0
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%19 = OpTypeInt 32 0
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%20 = OpConstant %19 0
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%21 = OpTypePointer Uniform %6
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%28 = OpConstant %6 1
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%29 = OpConstant %6 0
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%30 = OpConstantComposite %9 %28 %29 %29
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%39 = OpTypeBool
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%48 = OpConstantComposite %9 %28 %28 %28
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%53 = OpConstantComposite %9 %29 %29 %29
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%62 = OpConstant %17 1
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%76 = OpTypeVector %6 4
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%77 = OpTypePointer Output %76
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%78 = OpVariable %77 Output
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%135 = OpUndef %7
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%4 = OpFunction %2 None %3
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%5 = OpLabel
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OpBranch %56
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%56 = OpLabel
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%133 = OpPhi %9 %53 %5 %137 %59
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%132 = OpPhi %17 %18 %5 %75 %59
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%63 = OpSLessThan %39 %132 %62
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OpLoopMerge %58 %59 None
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OpBranchConditional %63 %57 %58
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%57 = OpLabel
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OpBranch %104
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%104 = OpLabel
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OpLoopMerge %105 %106 None
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OpBranch %107
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%107 = OpLabel
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%108 = OpAccessChain %21 %16 %18 %20
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%109 = OpLoad %6 %108
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%110 = OpConvertFToS %17 %109
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OpSelectionMerge %111 None
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OpSwitch %110 %111 0 %112 67 %113
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%113 = OpLabel
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OpBranch %114
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%114 = OpLabel
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OpLoopMerge %115 %116 None
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OpBranch %117
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%117 = OpLabel
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%119 = OpCompositeExtract %6 %135 0
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%120 = OpFOrdLessThan %39 %28 %119
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OpSelectionMerge %122 None
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OpBranchConditional %120 %122 %123
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%123 = OpLabel
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%124 = OpFunctionCall %2 %84
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%125 = OpUndef %9
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OpBranch %115
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%122 = OpLabel
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%126 = OpFunctionCall %2 %84
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%127 = OpUndef %9
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OpBranch %115
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%116 = OpLabel
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OpBranch %114
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%115 = OpLabel
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%138 = OpPhi %9 %125 %123 %127 %122
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OpBranch %105
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%112 = OpLabel
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OpBranch %105
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%111 = OpLabel
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OpBranch %105
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%106 = OpLabel
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OpBranch %104
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%105 = OpLabel
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%137 = OpPhi %9 %138 %115 %30 %112 %48 %111
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%69 = OpExtInst %6 %1 Length %137
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%70 = OpFOrdLessThanEqual %39 %69 %29
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OpSelectionMerge %72 None
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OpBranchConditional %70 %71 %72
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%71 = OpLabel
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OpBranch %59
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%72 = OpLabel
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OpBranch %59
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%59 = OpLabel
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%75 = OpIAdd %17 %132 %62
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OpBranch %56
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%58 = OpLabel
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%80 = OpCompositeExtract %6 %133 0
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%81 = OpCompositeExtract %6 %133 1
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%82 = OpCompositeExtract %6 %133 2
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%83 = OpCompositeConstruct %76 %80 %81 %82 %28
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OpStore %78 %83
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OpReturn
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OpFunctionEnd
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%84 = OpFunction %2 None %3
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%85 = OpLabel
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OpTerminateInvocation
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OpFunctionEnd
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END
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# uniforms for variant
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# injectionSwitch
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BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA
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0.0 1.0
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END
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BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
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PIPELINE graphics variant_pipeline
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ATTACH variant_vertex_shader
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ATTACH variant_fragment_shader
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FRAMEBUFFER_SIZE 256 256
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BIND BUFFER variant_framebuffer AS color LOCATION 0
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BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0
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END
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CLEAR_COLOR variant_pipeline 0 0 0 255
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CLEAR variant_pipeline
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RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
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EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
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