194 lines
5.7 KiB
Plaintext
194 lines
5.7 KiB
Plaintext
#!amber
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# Copyright 2019 Google LLC
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# A test for a bug found by GraphicsFuzz.
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# Short description: A fragment shader with unreachable loops in a switch
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# The test passes because the fragment shader writes a red pixel, and then
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# terminates without further output manipulation.
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# Derived from the following GLSL.
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# Fragment shader GLSL:
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# #version 310 es
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#
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# precision highp float;
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#
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# layout(location = 0) out vec4 _GLF_color;
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#
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# void main()
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# {
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# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0);
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# float data[1];
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# for(int i = 0; i < 1; i++) {
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# if(data[i] < data[0]) {
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# if(false) {
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# if(float(i) >= 1.0) { }
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# }
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# switch(0) {
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# case 1:
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# for(; 1 > 0;) { }
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# for(;;) { }
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# case 0:
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# data[0] = 2.0;
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# break;
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# }
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# }
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# }
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# }
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SHADER vertex variant_vertex_shader PASSTHROUGH
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SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 7
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; Bound: 67
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %4 "main" %9
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OpExecutionMode %4 OriginUpperLeft
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OpSource ESSL 310
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OpName %4 "main"
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OpName %9 "_GLF_color"
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OpName %15 "i"
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OpName %30 "data"
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OpDecorate %9 Location 0
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OpDecorate %15 RelaxedPrecision
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OpDecorate %22 RelaxedPrecision
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OpDecorate %31 RelaxedPrecision
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OpDecorate %43 RelaxedPrecision
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OpDecorate %65 RelaxedPrecision
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OpDecorate %66 RelaxedPrecision
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%2 = OpTypeVoid
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%3 = OpTypeFunction %2
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%6 = OpTypeFloat 32
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%7 = OpTypeVector %6 4
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%8 = OpTypePointer Output %7
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%9 = OpVariable %8 Output
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%10 = OpConstant %6 1
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%11 = OpConstant %6 0
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%12 = OpConstantComposite %7 %10 %11 %11 %10
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%13 = OpTypeInt 32 1
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%14 = OpTypePointer Function %13
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%16 = OpConstant %13 0
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%23 = OpConstant %13 1
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%24 = OpTypeBool
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%26 = OpTypeInt 32 0
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%27 = OpConstant %26 1
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%28 = OpTypeArray %6 %27
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%29 = OpTypePointer Function %28
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%32 = OpTypePointer Function %6
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%40 = OpConstantFalse %24
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%56 = OpConstantTrue %24
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%61 = OpConstant %6 2
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%4 = OpFunction %2 None %3
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%5 = OpLabel
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%15 = OpVariable %14 Function
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%30 = OpVariable %29 Function
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OpStore %9 %12
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OpStore %15 %16
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OpBranch %17
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%17 = OpLabel
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OpLoopMerge %19 %20 None
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OpBranch %21
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%21 = OpLabel
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%22 = OpLoad %13 %15
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%25 = OpSLessThan %24 %22 %23
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OpBranchConditional %25 %18 %19
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%18 = OpLabel
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%31 = OpLoad %13 %15
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%33 = OpAccessChain %32 %30 %31
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%34 = OpLoad %6 %33
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%35 = OpAccessChain %32 %30 %16
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%36 = OpLoad %6 %35
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%37 = OpFOrdLessThan %24 %34 %36
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OpSelectionMerge %39 None
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OpBranchConditional %37 %38 %39
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%38 = OpLabel
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OpSelectionMerge %42 None
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OpBranchConditional %40 %41 %42
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%41 = OpLabel
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%43 = OpLoad %13 %15
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%44 = OpConvertSToF %6 %43
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%45 = OpFOrdGreaterThanEqual %24 %44 %10
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OpSelectionMerge %47 None
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OpBranchConditional %45 %46 %47
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%46 = OpLabel
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OpBranch %47
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%47 = OpLabel
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OpBranch %42
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%42 = OpLabel
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OpSelectionMerge %50 None
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OpSwitch %16 %50 1 %48 0 %49
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%48 = OpLabel
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OpBranch %51
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%51 = OpLabel
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OpLoopMerge %53 %54 None
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OpBranch %55
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%55 = OpLabel
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OpBranchConditional %56 %52 %53
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%52 = OpLabel
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OpBranch %54
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%54 = OpLabel
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OpBranch %51
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%53 = OpLabel
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OpBranch %57
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%57 = OpLabel
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OpLoopMerge %59 %60 None
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OpBranch %58
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%58 = OpLabel
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OpBranch %60
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%60 = OpLabel
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OpBranch %57
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%59 = OpLabel
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OpBranch %49
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%49 = OpLabel
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%62 = OpAccessChain %32 %30 %16
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OpStore %62 %61
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OpBranch %50
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%50 = OpLabel
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OpBranch %39
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%39 = OpLabel
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OpBranch %20
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%20 = OpLabel
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%65 = OpLoad %13 %15
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%66 = OpIAdd %13 %65 %23
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OpStore %15 %66
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OpBranch %17
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%19 = OpLabel
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OpReturn
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OpFunctionEnd
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END
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BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
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PIPELINE graphics variant_pipeline
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ATTACH variant_vertex_shader
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ATTACH variant_fragment_shader
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FRAMEBUFFER_SIZE 256 256
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BIND BUFFER variant_framebuffer AS color LOCATION 0
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END
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CLEAR_COLOR variant_pipeline 0 0 0 255
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CLEAR variant_pipeline
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RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
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EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
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