187 lines
5.5 KiB
Plaintext
187 lines
5.5 KiB
Plaintext
#!amber
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# Copyright 2019 Google LLC
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# A test for a bug found by GraphicsFuzz.
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# Short description: A fragment shader with a for loop containing nested ifs
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# The test passes because the two-iteration loop only writes red to the output color variable.
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SHADER vertex variant_vertex_shader PASSTHROUGH
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# variant_fragment_shader is derived from the following GLSL:
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# #version 310 es
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# precision highp float;
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#
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# layout(location = 0) out vec4 _GLF_color;
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#
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# void main()
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# {
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# for (
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# int j = 0;
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# j < 2;
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# j++)
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# {
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# if (j < 1)
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# {
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# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); // red
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# }
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# if (j != 3)
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# {
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# if (j != 4)
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# {
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# if (j == 5) // always false
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# {
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# _GLF_color[0] = float(ldexp(1.0, 2));
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# }
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# else
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# {
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# float a;
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# a = float(ldexp(1.0, 2));
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# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); // red
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# }
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# }
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# }
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# }
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# }
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SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 7
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; Bound: 57
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %4 "main" %27
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OpExecutionMode %4 OriginUpperLeft
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OpSource ESSL 310
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OpName %4 "main"
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OpName %8 "j"
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OpName %27 "_GLF_color"
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OpName %53 "a"
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OpDecorate %8 RelaxedPrecision
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OpDecorate %15 RelaxedPrecision
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OpDecorate %19 RelaxedPrecision
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OpDecorate %27 Location 0
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OpDecorate %31 RelaxedPrecision
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OpDecorate %36 RelaxedPrecision
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OpDecorate %41 RelaxedPrecision
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OpDecorate %55 RelaxedPrecision
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OpDecorate %56 RelaxedPrecision
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%2 = OpTypeVoid
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%3 = OpTypeFunction %2
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%6 = OpTypeInt 32 1
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%7 = OpTypePointer Function %6
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%9 = OpConstant %6 0
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%16 = OpConstant %6 2
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%17 = OpTypeBool
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%20 = OpConstant %6 1
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%24 = OpTypeFloat 32
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%25 = OpTypeVector %24 4
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%26 = OpTypePointer Output %25
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%27 = OpVariable %26 Output
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%28 = OpConstant %24 1
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%29 = OpConstant %24 0
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%30 = OpConstantComposite %25 %28 %29 %29 %28
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%32 = OpConstant %6 3
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%37 = OpConstant %6 4
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%42 = OpConstant %6 5
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%47 = OpTypeInt 32 0
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%48 = OpConstant %47 0
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%49 = OpTypePointer Output %24
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%52 = OpTypePointer Function %24
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%4 = OpFunction %2 None %3
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%5 = OpLabel
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%8 = OpVariable %7 Function
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%53 = OpVariable %52 Function
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OpStore %8 %9
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OpBranch %10
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%10 = OpLabel
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OpLoopMerge %12 %13 None
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OpBranch %14
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%14 = OpLabel
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%15 = OpLoad %6 %8
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%18 = OpSLessThan %17 %15 %16
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OpBranchConditional %18 %11 %12
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%11 = OpLabel
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%19 = OpLoad %6 %8
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%21 = OpSLessThan %17 %19 %20
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OpSelectionMerge %23 None
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OpBranchConditional %21 %22 %23
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%22 = OpLabel
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OpStore %27 %30
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OpBranch %23
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%23 = OpLabel
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%31 = OpLoad %6 %8
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%33 = OpINotEqual %17 %31 %32
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OpSelectionMerge %35 None
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OpBranchConditional %33 %34 %35
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%34 = OpLabel
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%36 = OpLoad %6 %8
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%38 = OpINotEqual %17 %36 %37
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OpSelectionMerge %40 None
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OpBranchConditional %38 %39 %40
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%39 = OpLabel
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%41 = OpLoad %6 %8
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%43 = OpIEqual %17 %41 %42
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OpSelectionMerge %45 None
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OpBranchConditional %43 %44 %51
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%44 = OpLabel
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%46 = OpExtInst %24 %1 Ldexp %28 %16
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%50 = OpAccessChain %49 %27 %48
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OpStore %50 %46
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OpBranch %45
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%51 = OpLabel
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%54 = OpExtInst %24 %1 Ldexp %28 %16
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OpStore %53 %54
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OpStore %27 %30
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OpBranch %45
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%45 = OpLabel
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OpBranch %40
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%40 = OpLabel
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OpBranch %35
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%35 = OpLabel
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OpBranch %13
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%13 = OpLabel
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%55 = OpLoad %6 %8
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%56 = OpIAdd %6 %55 %20
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OpStore %8 %56
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OpBranch %10
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%12 = OpLabel
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OpReturn
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OpFunctionEnd
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END
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# uniforms for variant
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BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
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PIPELINE graphics variant_pipeline
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ATTACH variant_vertex_shader
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ATTACH variant_fragment_shader
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FRAMEBUFFER_SIZE 256 256
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BIND BUFFER variant_framebuffer AS color LOCATION 0
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END
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CLEAR_COLOR variant_pipeline 0 0 0 255
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CLEAR variant_pipeline
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RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
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EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
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