200 lines
5.8 KiB
Plaintext
200 lines
5.8 KiB
Plaintext
#!amber
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# Copyright 2019 Google LLC
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# A test for a bug found by GraphicsFuzz.
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# Short description: Code wrapped in nested single iteration loops
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# The test passes because the first return statement in 'f' is guaranteed to be hit on the first loop iteration, so that red is written to the framebuffer
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SHADER vertex variant_vertex_shader PASSTHROUGH
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# variant_fragment_shader is derived from the following GLSL:
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# #version 310 es
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# precision highp float;
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#
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# layout(location = 0) out vec4 _GLF_color;
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#
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# vec3 f()
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# {
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# int iteration = 0;
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# for(
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# int k = 0;
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# k < 100;
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# k ++
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# )
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# {
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# iteration ++;
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# }
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# if(iteration < 100)
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# {
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# return vec3(1.0, float(iteration - 1), float(iteration - 1));
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# }
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# else
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# {
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# do
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# {
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# do
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# {
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# return vec3(1.0, 0.0, 0.0);
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# }
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# while(false);
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# }
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# while(false);
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# }
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# }
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# void main()
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# {
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# _GLF_color = vec4(f(), 1.0);
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# }
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SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 8
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; Bound: 65
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %4 "main" %59
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OpExecutionMode %4 OriginUpperLeft
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OpSource ESSL 310
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OpName %4 "main"
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OpName %9 "f("
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OpName %13 "iteration"
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OpName %15 "k"
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OpName %59 "_GLF_color"
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OpDecorate %13 RelaxedPrecision
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OpDecorate %15 RelaxedPrecision
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OpDecorate %21 RelaxedPrecision
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OpDecorate %25 RelaxedPrecision
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OpDecorate %27 RelaxedPrecision
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OpDecorate %28 RelaxedPrecision
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OpDecorate %29 RelaxedPrecision
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OpDecorate %30 RelaxedPrecision
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OpDecorate %35 RelaxedPrecision
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OpDecorate %36 RelaxedPrecision
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OpDecorate %38 RelaxedPrecision
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OpDecorate %39 RelaxedPrecision
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OpDecorate %59 Location 0
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%2 = OpTypeVoid
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%3 = OpTypeFunction %2
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%6 = OpTypeFloat 32
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%7 = OpTypeVector %6 3
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%8 = OpTypeFunction %7
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%11 = OpTypeInt 32 1
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%12 = OpTypePointer Function %11
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%14 = OpConstant %11 0
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%22 = OpConstant %11 100
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%23 = OpTypeBool
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%26 = OpConstant %11 1
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%34 = OpConstant %6 1
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%52 = OpConstant %6 0
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%53 = OpConstantComposite %7 %34 %52 %52
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%55 = OpConstantFalse %23
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%57 = OpTypeVector %6 4
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%58 = OpTypePointer Output %57
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%59 = OpVariable %58 Output
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%4 = OpFunction %2 None %3
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%5 = OpLabel
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%60 = OpFunctionCall %7 %9
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%61 = OpCompositeExtract %6 %60 0
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%62 = OpCompositeExtract %6 %60 1
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%63 = OpCompositeExtract %6 %60 2
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%64 = OpCompositeConstruct %57 %61 %62 %63 %34
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OpStore %59 %64
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OpReturn
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OpFunctionEnd
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%9 = OpFunction %7 None %8
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%10 = OpLabel
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%13 = OpVariable %12 Function
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%15 = OpVariable %12 Function
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OpStore %13 %14
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OpStore %15 %14
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OpBranch %16
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%16 = OpLabel
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OpLoopMerge %18 %19 None
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OpBranch %20
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%20 = OpLabel
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%21 = OpLoad %11 %15
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%24 = OpSLessThan %23 %21 %22
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OpBranchConditional %24 %17 %18
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%17 = OpLabel
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%25 = OpLoad %11 %13
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%27 = OpIAdd %11 %25 %26
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OpStore %13 %27
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OpBranch %19
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%19 = OpLabel
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%28 = OpLoad %11 %15
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%29 = OpIAdd %11 %28 %26
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OpStore %15 %29
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OpBranch %16
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%18 = OpLabel
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%30 = OpLoad %11 %13
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%31 = OpSLessThan %23 %30 %22
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OpSelectionMerge %33 None
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OpBranchConditional %31 %32 %43
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%32 = OpLabel
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%35 = OpLoad %11 %13
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%36 = OpISub %11 %35 %26
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%37 = OpConvertSToF %6 %36
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%38 = OpLoad %11 %13
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%39 = OpISub %11 %38 %26
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%40 = OpConvertSToF %6 %39
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%41 = OpCompositeConstruct %7 %34 %37 %40
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OpReturnValue %41
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%43 = OpLabel
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OpBranch %44
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%44 = OpLabel
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OpLoopMerge %46 %47 None
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OpBranch %45
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%45 = OpLabel
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OpBranch %48
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%48 = OpLabel
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OpLoopMerge %50 %51 None
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OpBranch %49
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%49 = OpLabel
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OpReturnValue %53
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%51 = OpLabel
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OpBranch %48
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%50 = OpLabel
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OpUnreachable
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%47 = OpLabel
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OpBranch %44
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%46 = OpLabel
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OpUnreachable
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%33 = OpLabel
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OpUnreachable
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OpFunctionEnd
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END
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BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
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PIPELINE graphics variant_pipeline
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ATTACH variant_vertex_shader
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ATTACH variant_fragment_shader
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FRAMEBUFFER_SIZE 256 256
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BIND BUFFER variant_framebuffer AS color LOCATION 0
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END
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CLEAR_COLOR variant_pipeline 0 0 0 255
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CLEAR variant_pipeline
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RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
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EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
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