165 lines
5.2 KiB
Plaintext
165 lines
5.2 KiB
Plaintext
#!amber
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# Copyright 2019 Google LLC
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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DEVICE_EXTENSION VK_KHR_shader_terminate_invocation
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# A test for a bug found by GraphicsFuzz.
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# Short description: An array-manipulating fragment shader with a discard
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# The test passes because the discard is not dynamically reachable, and
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# data[0] ends up with the value 1.0 after the loop so that red is
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# rendered
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SHADER vertex variant_vertex_shader PASSTHROUGH
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# variant_fragment_shader is derived from the following GLSL:
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# #version 310 es
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#
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# precision highp float;
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#
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# layout(location = 0) out vec4 _GLF_color;
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#
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# void main()
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# {
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# float data[10] = float[](0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0);
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# for(int i = 0; i < 10; i++) {
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# if(gl_FragCoord.x < 0.0) {
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# discard;
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# }
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# data[0] = data[i];
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# }
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# _GLF_color = vec4(data[0], 0.0, 0.0, 1.0);
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# }
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SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 7
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; Bound: 61
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; Schema: 0
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OpCapability Shader
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OpExtension "SPV_KHR_terminate_invocation"
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %4 "main" %38 %57
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OpExecutionMode %4 OriginUpperLeft
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OpSource ESSL 310
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OpName %4 "main"
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OpName %11 "data"
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OpName %25 "i"
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OpName %38 "gl_FragCoord"
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OpName %57 "_GLF_color"
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OpDecorate %25 RelaxedPrecision
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OpDecorate %32 RelaxedPrecision
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OpDecorate %38 BuiltIn FragCoord
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OpDecorate %48 RelaxedPrecision
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OpDecorate %53 RelaxedPrecision
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OpDecorate %55 RelaxedPrecision
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OpDecorate %57 Location 0
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%2 = OpTypeVoid
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%3 = OpTypeFunction %2
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%6 = OpTypeFloat 32
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%7 = OpTypeInt 32 0
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%8 = OpConstant %7 10
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%9 = OpTypeArray %6 %8
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%10 = OpTypePointer Function %9
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%12 = OpConstant %6 0.100000001
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%13 = OpConstant %6 0.200000003
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%14 = OpConstant %6 0.300000012
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%15 = OpConstant %6 0.400000006
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%16 = OpConstant %6 0.5
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%17 = OpConstant %6 0.600000024
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%18 = OpConstant %6 0.699999988
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%19 = OpConstant %6 0.800000012
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%20 = OpConstant %6 0.899999976
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%21 = OpConstant %6 1
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%22 = OpConstantComposite %9 %12 %13 %14 %15 %16 %17 %18 %19 %20 %21
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%23 = OpTypeInt 32 1
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%24 = OpTypePointer Function %23
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%26 = OpConstant %23 0
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%33 = OpConstant %23 10
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%34 = OpTypeBool
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%36 = OpTypeVector %6 4
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%37 = OpTypePointer Input %36
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%38 = OpVariable %37 Input
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%39 = OpConstant %7 0
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%40 = OpTypePointer Input %6
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%43 = OpConstant %6 0
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%49 = OpTypePointer Function %6
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%54 = OpConstant %23 1
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%56 = OpTypePointer Output %36
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%57 = OpVariable %56 Output
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%4 = OpFunction %2 None %3
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%5 = OpLabel
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%11 = OpVariable %10 Function
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%25 = OpVariable %24 Function
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OpStore %11 %22
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OpStore %25 %26
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OpBranch %27
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%27 = OpLabel
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OpLoopMerge %29 %30 None
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OpBranch %31
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%31 = OpLabel
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%32 = OpLoad %23 %25
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%35 = OpSLessThan %34 %32 %33
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OpBranchConditional %35 %28 %29
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%28 = OpLabel
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%41 = OpAccessChain %40 %38 %39
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%42 = OpLoad %6 %41
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%44 = OpFOrdLessThan %34 %42 %43
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OpSelectionMerge %46 None
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OpBranchConditional %44 %45 %46
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%45 = OpLabel
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OpTerminateInvocation
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%46 = OpLabel
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%48 = OpLoad %23 %25
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%50 = OpAccessChain %49 %11 %48
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%51 = OpLoad %6 %50
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%52 = OpAccessChain %49 %11 %26
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OpStore %52 %51
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OpBranch %30
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%30 = OpLabel
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%53 = OpLoad %23 %25
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%55 = OpIAdd %23 %53 %54
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OpStore %25 %55
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OpBranch %27
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%29 = OpLabel
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%58 = OpAccessChain %49 %11 %26
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%59 = OpLoad %6 %58
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%60 = OpCompositeConstruct %36 %59 %43 %43 %21
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OpStore %57 %60
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OpReturn
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OpFunctionEnd
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END
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# uniforms for variant
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BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
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PIPELINE graphics variant_pipeline
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ATTACH variant_vertex_shader
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ATTACH variant_fragment_shader
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FRAMEBUFFER_SIZE 256 256
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BIND BUFFER variant_framebuffer AS color LOCATION 0
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END
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CLEAR_COLOR variant_pipeline 0 0 0 255
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CLEAR variant_pipeline
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RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
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EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
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