197 lines
5.8 KiB
Plaintext
197 lines
5.8 KiB
Plaintext
#!amber
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# Copyright 2019 Google LLC
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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DEVICE_EXTENSION VK_KHR_shader_terminate_invocation
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# A test for a bug found by GraphicsFuzz.
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# Short description: A fragment shader with discard and add in function in loop
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# The test passes because main always outputs the color red and returns.
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# red() has an unreachable discard and adds zero to the returned value.
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# Optimized using spirv-opt with the following arguments:
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# '-O'
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# spirv-opt commit hash: 6b072126595dd8c2448eb1fda616251c5e6d7079
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SHADER vertex variant_vertex_shader PASSTHROUGH
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# variant_fragment_shader is derived from the following GLSL:
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# #version 310 es
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# precision highp float;
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#
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# layout(location = 0) out vec4 _GLF_color;
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#
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# layout(set = 0, binding = 0) uniform buf0 {
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# vec2 injectionSwitch;
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# };
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#
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# vec4 red()
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# {
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# if(injectionSwitch.x > 0.0) // always false
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# discard;
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#
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# return vec4(1.0, 0.0, 0.0, 1.0) + injectionSwitch.x; // add zero
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# }
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#
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# void main()
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# {
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# while(true)
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# {
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# while(injectionSwitch.y > 0.0) // always true
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# {
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# _GLF_color = red();
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# return;
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# }
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# }
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# }
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SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 7
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; Bound: 102
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; Schema: 0
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OpCapability Shader
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OpExtension "SPV_KHR_terminate_invocation"
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %4 "main" %52
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OpExecutionMode %4 OriginUpperLeft
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OpSource ESSL 310
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OpName %4 "main"
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OpName %12 "buf0"
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OpMemberName %12 0 "injectionSwitch"
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OpName %14 ""
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OpName %52 "_GLF_color"
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OpMemberDecorate %12 0 Offset 0
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OpDecorate %12 Block
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OpDecorate %14 DescriptorSet 0
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OpDecorate %14 Binding 0
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OpDecorate %52 Location 0
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%2 = OpTypeVoid
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%3 = OpTypeFunction %2
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%6 = OpTypeFloat 32
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%7 = OpTypeVector %6 4
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%11 = OpTypeVector %6 2
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%12 = OpTypeStruct %11
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%13 = OpTypePointer Uniform %12
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%14 = OpVariable %13 Uniform
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%15 = OpTypeInt 32 1
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%16 = OpConstant %15 0
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%17 = OpTypeInt 32 0
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%18 = OpConstant %17 0
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%19 = OpTypePointer Uniform %6
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%22 = OpConstant %6 0
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%23 = OpTypeBool
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%28 = OpConstant %6 1
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%29 = OpConstantComposite %7 %28 %22 %22 %28
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%41 = OpConstantTrue %23
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%47 = OpConstant %17 1
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%51 = OpTypePointer Output %7
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%52 = OpVariable %51 Output
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%63 = OpConstantFalse %23
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%4 = OpFunction %2 None %3
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%5 = OpLabel
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OpBranch %60
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%60 = OpLabel
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OpLoopMerge %59 %62 None
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OpBranch %36
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%36 = OpLabel
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%100 = OpPhi %23 %63 %60 %98 %66
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OpLoopMerge %38 %66 None
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OpBranch %42
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%42 = OpLabel
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%48 = OpAccessChain %19 %14 %16 %47
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%49 = OpLoad %6 %48
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%50 = OpFOrdGreaterThan %23 %49 %22
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OpLoopMerge %44 %45 None
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OpBranchConditional %50 %43 %44
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%43 = OpLabel
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OpBranch %81
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%81 = OpLabel
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OpLoopMerge %82 %83 None
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OpBranch %84
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%84 = OpLabel
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%85 = OpAccessChain %19 %14 %16 %18
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%86 = OpLoad %6 %85
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%87 = OpFOrdGreaterThan %23 %86 %22
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OpSelectionMerge %88 None
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OpBranchConditional %87 %89 %88
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%89 = OpLabel
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%90 = OpFunctionCall %2 %55
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%91 = OpUndef %7
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OpBranch %82
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%88 = OpLabel
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%94 = OpCompositeConstruct %7 %86 %86 %86 %86
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%95 = OpFAdd %7 %29 %94
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OpBranch %82
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%83 = OpLabel
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OpBranch %81
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%82 = OpLabel
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%97 = OpPhi %7 %91 %89 %95 %88
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OpStore %52 %97
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OpBranch %44
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%45 = OpLabel
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OpBranch %42
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%44 = OpLabel
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%98 = OpPhi %23 %100 %42 %41 %82
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OpSelectionMerge %101 None
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OpBranchConditional %98 %38 %66
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%101 = OpLabel
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OpBranch %66
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%66 = OpLabel
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OpBranch %36
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%38 = OpLabel
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OpSelectionMerge %68 None
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OpBranchConditional %98 %59 %68
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%68 = OpLabel
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OpBranch %59
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%62 = OpLabel
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OpBranch %60
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%59 = OpLabel
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OpReturn
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OpFunctionEnd
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%55 = OpFunction %2 None %3
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%56 = OpLabel
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OpTerminateInvocation
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OpFunctionEnd
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END
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# uniforms for variant
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# injectionSwitch
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BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA
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0.0 1.0
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END
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BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
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PIPELINE graphics variant_pipeline
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ATTACH variant_vertex_shader
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ATTACH variant_fragment_shader
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FRAMEBUFFER_SIZE 256 256
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BIND BUFFER variant_framebuffer AS color LOCATION 0
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BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0
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END
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CLEAR_COLOR variant_pipeline 0 0 0 255
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CLEAR variant_pipeline
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RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
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EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
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