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Vulkan-CTS-bin/vulkan/amber/graphicsfuzz/cov-vec2-dot-minus-negative-zero.amber
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2026-05-06 23:44:13 +02:00

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#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
# #define _float_2_0 _GLF_uniform_float_values[0]
# #define _float_1_0 _GLF_uniform_float_values[1]
#
# precision highp int;
# precision highp float;
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# // Contents of _GLF_uniform_float_values: [2.0, 1.0]
# layout(set = 0, binding = 1) uniform buf1
# {
# float _GLF_uniform_float_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# // (1, 1 - (-0)) dot (1, 1) = (1, 1) dot (1, 1) = 1 * 1 + 1 * 1 = 2
# float f = dot(vec2(_float_1_0, _float_1_0 - (- 0.0)), vec2(_float_1_0));
#
# // Always true.
# if(f == _float_2_0)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 64
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %40
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "f"
OpName %12 "buf1"
OpMemberName %12 0 "_GLF_uniform_float_values"
OpName %14 ""
OpName %40 "_GLF_color"
OpName %42 "buf0"
OpMemberName %42 0 "_GLF_uniform_int_values"
OpName %44 ""
OpDecorate %11 ArrayStride 16
OpMemberDecorate %12 0 Offset 0
OpDecorate %12 Block
OpDecorate %14 DescriptorSet 0
OpDecorate %14 Binding 1
OpDecorate %40 Location 0
OpDecorate %41 ArrayStride 16
OpMemberDecorate %42 0 Offset 0
OpDecorate %42 Block
OpDecorate %44 DescriptorSet 0
OpDecorate %44 Binding 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypePointer Function %6
%9 = OpTypeInt 32 0
%10 = OpConstant %9 2
%11 = OpTypeArray %6 %10
%12 = OpTypeStruct %11
%13 = OpTypePointer Uniform %12
%14 = OpVariable %13 Uniform
%15 = OpTypeInt 32 1
%16 = OpConstant %15 0
%17 = OpConstant %15 1
%18 = OpTypePointer Uniform %6
%23 = OpConstant %6 -0
%25 = OpTypeVector %6 2
%34 = OpTypeBool
%38 = OpTypeVector %6 4
%39 = OpTypePointer Output %38
%40 = OpVariable %39 Output
%41 = OpTypeArray %15 %10
%42 = OpTypeStruct %41
%43 = OpTypePointer Uniform %42
%44 = OpVariable %43 Uniform
%45 = OpTypePointer Uniform %15
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%19 = OpAccessChain %18 %14 %16 %17
%20 = OpLoad %6 %19
%21 = OpAccessChain %18 %14 %16 %17
%22 = OpLoad %6 %21
%24 = OpFSub %6 %22 %23
%26 = OpCompositeConstruct %25 %20 %24
%27 = OpAccessChain %18 %14 %16 %17
%28 = OpLoad %6 %27
%29 = OpCompositeConstruct %25 %28 %28
%30 = OpDot %6 %26 %29
OpStore %8 %30
%31 = OpLoad %6 %8
%32 = OpAccessChain %18 %14 %16 %16
%33 = OpLoad %6 %32
%35 = OpFOrdEqual %34 %31 %33
OpSelectionMerge %37 None
OpBranchConditional %35 %36 %59
%36 = OpLabel
%46 = OpAccessChain %45 %44 %16 %16
%47 = OpLoad %15 %46
%48 = OpConvertSToF %6 %47
%49 = OpAccessChain %45 %44 %16 %17
%50 = OpLoad %15 %49
%51 = OpConvertSToF %6 %50
%52 = OpAccessChain %45 %44 %16 %17
%53 = OpLoad %15 %52
%54 = OpConvertSToF %6 %53
%55 = OpAccessChain %45 %44 %16 %16
%56 = OpLoad %15 %55
%57 = OpConvertSToF %6 %56
%58 = OpCompositeConstruct %38 %48 %51 %54 %57
OpStore %40 %58
OpBranch %37
%59 = OpLabel
%60 = OpAccessChain %45 %44 %16 %17
%61 = OpLoad %15 %60
%62 = OpConvertSToF %6 %61
%63 = OpCompositeConstruct %38 %62 %62 %62 %62
OpStore %40 %63
OpBranch %37
%37 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
2.0 1.0
END
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255