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Vulkan-CTS-bin/vulkan/amber/graphicsfuzz/cov-vec2-dot-max-uniform.amber
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2026-05-06 23:44:13 +02:00

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#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '--eliminate-local-single-store'
# '--convert-local-access-chains'
# '--if-conversion'
# '--eliminate-local-single-block'
# '--simplify-instructions'
# '--inline-entry-points-exhaustive'
# '--private-to-local'
# '--convert-local-access-chains'
# '--eliminate-dead-branches'
# '--merge-return'
# '--combine-access-chains'
# '--reduce-load-size'
# '--reduce-load-size'
# '--combine-access-chains'
# '--vector-dce'
# '--eliminate-dead-branches'
# '--redundancy-elimination'
# '--inline-entry-points-exhaustive'
# '--eliminate-dead-branches'
# '--merge-blocks'
# '--eliminate-dead-branches'
# '--eliminate-local-single-block'
# '--inline-entry-points-exhaustive'
# '--if-conversion'
# spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_3 _GLF_uniform_int_values[0]
# #define _int_1 _GLF_uniform_int_values[1]
# #define _int_0 _GLF_uniform_int_values[2]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [3, 1, 0]
# layout(set = 0, binding = 0) uniform buf0 {
# int _GLF_uniform_int_values[3];
# };
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# // f = (0, 1) * max((1, 1), (2, 3)) = (0, 1) * (2, 3) = 0 * 2 + 1 * 3 = 3
# float f = dot(vec2(0, 1), max(vec2(_int_1, 1), vec2(2, 3)));
#
# // Always true.
# if(int(f) == _int_3)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 60
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %42
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "f"
OpName %17 "buf0"
OpMemberName %17 0 "_GLF_uniform_int_values"
OpName %19 ""
OpName %42 "_GLF_color"
OpDecorate %16 ArrayStride 16
OpMemberDecorate %17 0 Offset 0
OpDecorate %17 Block
OpDecorate %19 DescriptorSet 0
OpDecorate %19 Binding 0
OpDecorate %42 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypePointer Function %6
%9 = OpTypeVector %6 2
%10 = OpConstant %6 0
%11 = OpConstant %6 1
%12 = OpConstantComposite %9 %10 %11
%13 = OpTypeInt 32 1
%14 = OpTypeInt 32 0
%15 = OpConstant %14 3
%16 = OpTypeArray %13 %15
%17 = OpTypeStruct %16
%18 = OpTypePointer Uniform %17
%19 = OpVariable %18 Uniform
%20 = OpConstant %13 0
%21 = OpConstant %13 1
%22 = OpTypePointer Uniform %13
%27 = OpConstant %6 2
%28 = OpConstant %6 3
%29 = OpConstantComposite %9 %27 %28
%36 = OpTypeBool
%40 = OpTypeVector %6 4
%41 = OpTypePointer Output %40
%42 = OpVariable %41 Output
%46 = OpConstant %13 2
%58 = OpConstantComposite %40 %10 %10 %10 %10
%59 = OpUndef %6
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%23 = OpAccessChain %22 %19 %20 %21
%24 = OpLoad %13 %23
%26 = OpCompositeConstruct %9 %59 %11
%30 = OpExtInst %9 %1 FMax %26 %29
%31 = OpCompositeExtract %6 %30 1
OpStore %8 %31
%33 = OpConvertFToS %13 %31
%34 = OpAccessChain %22 %19 %20 %20
%35 = OpLoad %13 %34
%37 = OpIEqual %36 %33 %35
OpSelectionMerge %39 None
OpBranchConditional %37 %38 %57
%38 = OpLabel
%45 = OpConvertSToF %6 %24
%47 = OpAccessChain %22 %19 %20 %46
%48 = OpLoad %13 %47
%49 = OpConvertSToF %6 %48
%56 = OpCompositeConstruct %40 %45 %49 %49 %45
OpStore %42 %56
OpBranch %39
%57 = OpLabel
OpStore %42 %58
OpBranch %39
%39 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
3 1 0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 32 32
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32
EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255