189 lines
5.7 KiB
Plaintext
189 lines
5.7 KiB
Plaintext
#!amber
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# Copyright 2020 Google LLC
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# A test for a coverage-gap found by GraphicsFuzz.
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# Short description: A fragment shader that covers a specific instruction simplification code path
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# The test passes because the shader always writes red.
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SHADER vertex variant_vertex_shader PASSTHROUGH
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# variant_fragment_shader is derived from the following GLSL:
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# #version 310 es
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# precision highp float;
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#
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# layout(location = 0) out vec4 _GLF_color;
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# layout(set = 0, binding = 0) uniform buf0
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# {
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# float zero;
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# };
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#
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# void main()
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# {
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# float f = gl_FragCoord.x;
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#
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# // (1.0 / 0.0) -> Inf.
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# // (Inf * 0.0) -> Nan.
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# // So: f += Nan.
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# f += (1.0 / 0.0) * 0.0;
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#
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# // Doesn't matter if this is executed or not.
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# if (5.0 / f == 0.0)
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# f += 1.0;
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#
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# if (isnan(f) || f != zero)
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# f = 0.0;
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#
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# // Always true.
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# if (f == 0.0)
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# _GLF_color = vec4(1, 0, 0, 1);
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# else
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# _GLF_color = vec4(0);
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# }
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DEVICE_EXTENSION VK_KHR_shader_float_controls
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DEVICE_PROPERTY FloatControlsProperties.shaderSignedZeroInfNanPreserveFloat32
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SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 8
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; Bound: 58
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; Schema: 0
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OpCapability Shader
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OpCapability SignedZeroInfNanPreserve
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OpExtension "SPV_KHR_float_controls"
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %4 "main" %11 %54
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OpExecutionMode %4 OriginUpperLeft
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OpExecutionMode %4 SignedZeroInfNanPreserve 32
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OpSource ESSL 310
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OpName %4 "main"
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OpName %8 "f"
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OpName %11 "gl_FragCoord"
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OpName %37 "buf0"
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OpMemberName %37 0 "zero"
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OpName %39 ""
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OpName %54 "_GLF_color"
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OpDecorate %11 BuiltIn FragCoord
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OpMemberDecorate %37 0 Offset 0
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OpDecorate %37 Block
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OpDecorate %39 DescriptorSet 0
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OpDecorate %39 Binding 0
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OpDecorate %54 Location 0
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%2 = OpTypeVoid
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%3 = OpTypeFunction %2
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%6 = OpTypeFloat 32
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%7 = OpTypePointer Function %6
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%9 = OpTypeVector %6 4
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%10 = OpTypePointer Input %9
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%11 = OpVariable %10 Input
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%12 = OpTypeInt 32 0
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%13 = OpConstant %12 0
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%14 = OpTypePointer Input %6
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%17 = OpConstant %6 -0x1.8p+128
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%20 = OpConstant %6 5
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%23 = OpConstant %6 0
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%24 = OpTypeBool
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%28 = OpConstant %6 1
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%37 = OpTypeStruct %6
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%38 = OpTypePointer Uniform %37
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%39 = OpVariable %38 Uniform
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%40 = OpTypeInt 32 1
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%41 = OpConstant %40 0
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%42 = OpTypePointer Uniform %6
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%53 = OpTypePointer Output %9
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%54 = OpVariable %53 Output
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%55 = OpConstantComposite %9 %28 %23 %23 %28
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%57 = OpConstantComposite %9 %23 %23 %23 %23
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%4 = OpFunction %2 None %3
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%5 = OpLabel
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%8 = OpVariable %7 Function
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%15 = OpAccessChain %14 %11 %13
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%16 = OpLoad %6 %15
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OpStore %8 %16
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%18 = OpLoad %6 %8
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%19 = OpFAdd %6 %18 %17
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OpStore %8 %19
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%21 = OpLoad %6 %8
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%22 = OpFDiv %6 %20 %21
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%25 = OpFOrdEqual %24 %22 %23
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OpSelectionMerge %27 None
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OpBranchConditional %25 %26 %27
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%26 = OpLabel
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%29 = OpLoad %6 %8
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%30 = OpFAdd %6 %29 %28
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OpStore %8 %30
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OpBranch %27
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%27 = OpLabel
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%31 = OpLoad %6 %8
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%32 = OpIsNan %24 %31
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%33 = OpLogicalNot %24 %32
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OpSelectionMerge %35 None
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OpBranchConditional %33 %34 %35
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%34 = OpLabel
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%36 = OpLoad %6 %8
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%43 = OpAccessChain %42 %39 %41
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%44 = OpLoad %6 %43
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%45 = OpFOrdNotEqual %24 %36 %44
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OpBranch %35
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%35 = OpLabel
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%46 = OpPhi %24 %32 %27 %45 %34
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OpSelectionMerge %48 None
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OpBranchConditional %46 %47 %48
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%47 = OpLabel
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OpStore %8 %23
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OpBranch %48
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%48 = OpLabel
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%49 = OpLoad %6 %8
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%50 = OpFOrdEqual %24 %49 %23
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OpSelectionMerge %52 None
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OpBranchConditional %50 %51 %56
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%51 = OpLabel
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OpStore %54 %55
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OpBranch %52
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%56 = OpLabel
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OpStore %54 %57
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OpBranch %52
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%52 = OpLabel
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OpReturn
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OpFunctionEnd
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END
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# uniforms for variant
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# zero
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BUFFER variant_zero DATA_TYPE float DATA
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0.0
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END
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BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
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PIPELINE graphics variant_pipeline
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ATTACH variant_vertex_shader
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ATTACH variant_fragment_shader
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FRAMEBUFFER_SIZE 256 256
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BIND BUFFER variant_framebuffer AS color LOCATION 0
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BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 0
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END
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CLEAR_COLOR variant_pipeline 0 0 0 255
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CLEAR variant_pipeline
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RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
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EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
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