144 lines
4.3 KiB
Plaintext
144 lines
4.3 KiB
Plaintext
#!amber
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# Copyright 2020 Google LLC
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# A test for a coverage-gap found by GraphicsFuzz.
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# Short description: A fragment shader that covers a specific instruction simplification code path
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# The test passes because the shader always writes red.
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SHADER vertex variant_vertex_shader PASSTHROUGH
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# variant_fragment_shader is derived from the following GLSL:
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# #version 310 es
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# precision highp float;
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# precision highp int;
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#
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# layout(location = 0) out vec4 _GLF_color;
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#
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# layout(set = 0, binding = 0) uniform buf0
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# {
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# int three;
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# };
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#
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# void main()
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# {
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# // Always true.
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# if(three > 1 && !(gl_FragCoord.y < -5.0))
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# _GLF_color = vec4(1, 0, 0, 1);
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# else
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# _GLF_color = vec4(0);
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# }
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SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 8
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; Bound: 41
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %4 "main" %22 %35
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OpExecutionMode %4 OriginUpperLeft
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OpSource ESSL 310
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OpName %4 "main"
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OpName %8 "buf0"
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OpMemberName %8 0 "three"
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OpName %10 ""
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OpName %22 "gl_FragCoord"
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OpName %35 "_GLF_color"
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OpMemberDecorate %8 0 Offset 0
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OpDecorate %8 Block
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OpDecorate %10 DescriptorSet 0
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OpDecorate %10 Binding 0
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OpDecorate %22 BuiltIn FragCoord
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OpDecorate %35 Location 0
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%2 = OpTypeVoid
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%3 = OpTypeFunction %2
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%6 = OpTypeBool
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%7 = OpTypeInt 32 1
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%8 = OpTypeStruct %7
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%9 = OpTypePointer Uniform %8
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%10 = OpVariable %9 Uniform
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%11 = OpConstant %7 0
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%12 = OpTypePointer Uniform %7
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%15 = OpConstant %7 1
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%19 = OpTypeFloat 32
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%20 = OpTypeVector %19 4
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%21 = OpTypePointer Input %20
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%22 = OpVariable %21 Input
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%23 = OpTypeInt 32 0
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%24 = OpConstant %23 1
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%25 = OpTypePointer Input %19
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%28 = OpConstant %19 -5
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%34 = OpTypePointer Output %20
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%35 = OpVariable %34 Output
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%36 = OpConstant %19 1
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%37 = OpConstant %19 0
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%38 = OpConstantComposite %20 %36 %37 %37 %36
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%40 = OpConstantComposite %20 %37 %37 %37 %37
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%4 = OpFunction %2 None %3
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%5 = OpLabel
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%13 = OpAccessChain %12 %10 %11
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%14 = OpLoad %7 %13
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%16 = OpSGreaterThan %6 %14 %15
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OpSelectionMerge %18 None
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OpBranchConditional %16 %17 %18
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%17 = OpLabel
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%26 = OpAccessChain %25 %22 %24
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%27 = OpLoad %19 %26
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%29 = OpFOrdLessThan %6 %27 %28
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%30 = OpLogicalNot %6 %29
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OpBranch %18
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%18 = OpLabel
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%31 = OpPhi %6 %16 %5 %30 %17
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OpSelectionMerge %33 None
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OpBranchConditional %31 %32 %39
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%32 = OpLabel
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OpStore %35 %38
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OpBranch %33
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%39 = OpLabel
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OpStore %35 %40
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OpBranch %33
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%33 = OpLabel
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OpReturn
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OpFunctionEnd
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END
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# uniforms for variant
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# three
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BUFFER variant_three DATA_TYPE int32 DATA
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3
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END
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BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
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PIPELINE graphics variant_pipeline
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ATTACH variant_vertex_shader
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ATTACH variant_fragment_shader
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FRAMEBUFFER_SIZE 256 256
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BIND BUFFER variant_framebuffer AS color LOCATION 0
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BIND BUFFER variant_three AS uniform DESCRIPTOR_SET 0 BINDING 0
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END
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CLEAR_COLOR variant_pipeline 0 0 0 255
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CLEAR variant_pipeline
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RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
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EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
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