Files
Vulkan-CTS-bin/vulkan/amber/graphicsfuzz/cov-nested-loops-fragcoord-conditions-empty-blocks.amber
T
2026-05-06 23:44:13 +02:00

225 lines
6.9 KiB
Plaintext

#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_0 _GLF_uniform_int_values[0]
# #define _float_0_0 _GLF_uniform_float_values[0]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: 0
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[1];
# };
#
# // Contents of _GLF_uniform_float_values: 0.0
# layout(set = 0, binding = 1) uniform buf1
# {
# float _GLF_uniform_float_values[1];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# _GLF_color = vec4(_int_0);
#
# // Always false.
# if(gl_FragCoord.x < _float_0_0)
# {
# }
# else
# {
# // Always false.
# if(gl_FragCoord.y < 0.0)
# {
# }
# else
# {
# // Always true.
# if(gl_FragCoord.x >= 0.0)
# {
# // Iterated once.
# do
# {
# _GLF_color = vec4(1, _int_0, _int_0, 1);
# }
# while(gl_FragCoord.y < 0.0);
# }
# }
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 68
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %9 %24
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %9 "_GLF_color"
OpName %14 "buf0"
OpMemberName %14 0 "_GLF_uniform_int_values"
OpName %16 ""
OpName %24 "gl_FragCoord"
OpName %30 "buf1"
OpMemberName %30 0 "_GLF_uniform_float_values"
OpName %32 ""
OpDecorate %9 Location 0
OpDecorate %13 ArrayStride 16
OpMemberDecorate %14 0 Offset 0
OpDecorate %14 Block
OpDecorate %16 DescriptorSet 0
OpDecorate %16 Binding 0
OpDecorate %24 BuiltIn FragCoord
OpDecorate %29 ArrayStride 16
OpMemberDecorate %30 0 Offset 0
OpDecorate %30 Block
OpDecorate %32 DescriptorSet 0
OpDecorate %32 Binding 1
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Output %7
%9 = OpVariable %8 Output
%10 = OpTypeInt 32 1
%11 = OpTypeInt 32 0
%12 = OpConstant %11 1
%13 = OpTypeArray %10 %12
%14 = OpTypeStruct %13
%15 = OpTypePointer Uniform %14
%16 = OpVariable %15 Uniform
%17 = OpConstant %10 0
%18 = OpTypePointer Uniform %10
%23 = OpTypePointer Input %7
%24 = OpVariable %23 Input
%25 = OpConstant %11 0
%26 = OpTypePointer Input %6
%29 = OpTypeArray %6 %12
%30 = OpTypeStruct %29
%31 = OpTypePointer Uniform %30
%32 = OpVariable %31 Uniform
%33 = OpTypePointer Uniform %6
%36 = OpTypeBool
%43 = OpConstant %6 0
%57 = OpConstant %6 1
%4 = OpFunction %2 None %3
%5 = OpLabel
%19 = OpAccessChain %18 %16 %17 %17
%20 = OpLoad %10 %19
%21 = OpConvertSToF %6 %20
%22 = OpCompositeConstruct %7 %21 %21 %21 %21
OpStore %9 %22
%27 = OpAccessChain %26 %24 %25
%28 = OpLoad %6 %27
%34 = OpAccessChain %33 %32 %17 %17
%35 = OpLoad %6 %34
%37 = OpFOrdLessThan %36 %28 %35
OpSelectionMerge %39 None
OpBranchConditional %37 %38 %40
%38 = OpLabel
OpBranch %39
%40 = OpLabel
%41 = OpAccessChain %26 %24 %12
%42 = OpLoad %6 %41
%44 = OpFOrdLessThan %36 %42 %43
OpSelectionMerge %46 None
OpBranchConditional %44 %45 %47
%45 = OpLabel
OpBranch %46
%47 = OpLabel
%48 = OpAccessChain %26 %24 %25
%49 = OpLoad %6 %48
%50 = OpFOrdGreaterThanEqual %36 %49 %43
OpSelectionMerge %52 None
OpBranchConditional %50 %51 %52
%51 = OpLabel
OpBranch %53
%53 = OpLabel
OpLoopMerge %55 %56 None
OpBranch %54
%54 = OpLabel
%58 = OpAccessChain %18 %16 %17 %17
%59 = OpLoad %10 %58
%60 = OpConvertSToF %6 %59
%61 = OpAccessChain %18 %16 %17 %17
%62 = OpLoad %10 %61
%63 = OpConvertSToF %6 %62
%64 = OpCompositeConstruct %7 %57 %60 %63 %57
OpStore %9 %64
OpBranch %56
%56 = OpLabel
%65 = OpAccessChain %26 %24 %12
%66 = OpLoad %6 %65
%67 = OpFOrdLessThan %36 %66 %43
OpBranchConditional %67 %53 %55
%55 = OpLabel
OpBranch %52
%52 = OpLabel
OpBranch %46
%46 = OpLabel
OpBranch %39
%39 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
0.0
END
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 32 32
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32
EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255