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Vulkan-CTS-bin/vulkan/amber/graphicsfuzz/cov-nested-functions-vec4-array-element-argument.amber
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2026-05-06 23:44:13 +02:00

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#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '-O'
# spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
#
# #define _int_8 _GLF_uniform_int_values[0]
# #define _int_2 _GLF_uniform_int_values[1]
# #define _int_0 _GLF_uniform_int_values[2]
# #define _int_1 _GLF_uniform_int_values[3]
# #define _int_3 _GLF_uniform_int_values[4]
# #define _float_0_0 _GLF_uniform_float_values[0]
# #define _float_2_0 _GLF_uniform_float_values[1]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [8, 2, 0, 1, 3]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[5];
# };
#
# // Contents of _GLF_uniform_float_values: [0.0, 2.0]
# layout(set = 0, binding = 1) uniform buf1
# {
# float _GLF_uniform_float_values[2];
# };
#
# // Contents of injectionSwitch: [0.0, 1.0]
# layout(set = 0, binding = 2) uniform buf2
# {
# highp vec2 injectionSwitch;
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# // Returns true if v.y >= 2.0.
# bool func0(vec4 v)
# {
# // Always false.
# while(injectionSwitch.x < _float_0_0)
# {
# return false;
# }
#
# if(v.y < _float_2_0)
# {
# return false;
# }
#
# return true;
# }
#
# // Returns 2.
# int func1()
# {
# int a = _int_0;
#
# // Iterates seven times.
# for(int i = _int_1; i < _int_8; i++)
# {
# if(func0(vec4[8](vec4(_int_1), vec4(_int_1), vec4(_int_3), vec4(_int_1), vec4(_int_1), vec4(_int_1), vec4(_int_1), vec4(_int_1))[i]))
# {
# a = i;
# }
# }
#
# return a;
# }
#
# void main()
# {
# // Always true.
# if(func1() == _int_2)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 275
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %139
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %24 "buf2"
OpMemberName %24 0 "injectionSwitch"
OpName %26 ""
OpName %35 "buf1"
OpMemberName %35 0 "_GLF_uniform_float_values"
OpName %37 ""
OpName %61 "buf0"
OpMemberName %61 0 "_GLF_uniform_int_values"
OpName %63 ""
OpName %139 "_GLF_color"
OpMemberDecorate %24 0 Offset 0
OpDecorate %24 Block
OpDecorate %26 DescriptorSet 0
OpDecorate %26 Binding 2
OpDecorate %34 ArrayStride 16
OpMemberDecorate %35 0 Offset 0
OpDecorate %35 Block
OpDecorate %37 DescriptorSet 0
OpDecorate %37 Binding 1
OpDecorate %60 ArrayStride 16
OpMemberDecorate %61 0 Offset 0
OpDecorate %61 Block
OpDecorate %63 DescriptorSet 0
OpDecorate %63 Binding 0
OpDecorate %139 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Function %7
%9 = OpTypeBool
%14 = OpTypeInt 32 1
%23 = OpTypeVector %6 2
%24 = OpTypeStruct %23
%25 = OpTypePointer Uniform %24
%26 = OpVariable %25 Uniform
%27 = OpConstant %14 0
%28 = OpTypeInt 32 0
%29 = OpConstant %28 0
%30 = OpTypePointer Uniform %6
%33 = OpConstant %28 2
%34 = OpTypeArray %6 %33
%35 = OpTypeStruct %34
%36 = OpTypePointer Uniform %35
%37 = OpVariable %36 Uniform
%41 = OpConstantFalse %9
%47 = OpConstant %14 1
%54 = OpConstantTrue %9
%59 = OpConstant %28 5
%60 = OpTypeArray %14 %59
%61 = OpTypeStruct %60
%62 = OpTypePointer Uniform %61
%63 = OpVariable %62 Uniform
%64 = OpConstant %14 2
%65 = OpTypePointer Uniform %14
%69 = OpConstant %14 3
%89 = OpConstant %14 4
%114 = OpConstant %28 8
%115 = OpTypeArray %7 %114
%119 = OpTypePointer Function %115
%138 = OpTypePointer Output %7
%139 = OpVariable %138 Output
%263 = OpUndef %9
%4 = OpFunction %2 None %3
%5 = OpLabel
%169 = OpVariable %119 Function
%172 = OpAccessChain %65 %63 %27 %64
%173 = OpLoad %14 %172
%174 = OpAccessChain %65 %63 %27 %69
%175 = OpLoad %14 %174
OpBranch %176
%176 = OpLabel
%262 = OpPhi %9 %263 %5 %259 %223
%256 = OpPhi %14 %173 %5 %274 %223
%255 = OpPhi %14 %175 %5 %225 %223
%179 = OpAccessChain %65 %63 %27 %27
%180 = OpLoad %14 %179
%181 = OpSLessThan %9 %255 %180
OpLoopMerge %226 %223 None
OpBranchConditional %181 %182 %226
%182 = OpLabel
%185 = OpConvertSToF %6 %175
%186 = OpCompositeConstruct %7 %185 %185 %185 %185
%191 = OpAccessChain %65 %63 %27 %89
%192 = OpLoad %14 %191
%193 = OpConvertSToF %6 %192
%194 = OpCompositeConstruct %7 %193 %193 %193 %193
%215 = OpCompositeConstruct %115 %186 %186 %194 %186 %186 %186 %186 %186
OpStore %169 %215
%217 = OpAccessChain %8 %169 %255
%218 = OpLoad %7 %217
OpSelectionMerge %252 None
OpSwitch %29 %232
%232 = OpLabel
OpBranch %233
%233 = OpLabel
%235 = OpAccessChain %30 %26 %27 %29
%236 = OpLoad %6 %235
%237 = OpAccessChain %30 %37 %27 %27
%238 = OpLoad %6 %237
%239 = OpFOrdLessThan %9 %236 %238
OpLoopMerge %242 %241 None
OpBranchConditional %239 %240 %242
%240 = OpLabel
OpBranch %242
%241 = OpLabel
OpBranch %233
%242 = OpLabel
%260 = OpPhi %9 %262 %233 %41 %240
%257 = OpPhi %9 %41 %233 %54 %240
OpSelectionMerge %244 None
OpBranchConditional %257 %252 %244
%244 = OpLabel
%246 = OpCompositeExtract %6 %218 1
%247 = OpAccessChain %30 %37 %27 %47
%248 = OpLoad %6 %247
%249 = OpFOrdLessThan %9 %246 %248
OpSelectionMerge %251 None
OpBranchConditional %249 %250 %251
%250 = OpLabel
OpBranch %252
%251 = OpLabel
OpBranch %252
%252 = OpLabel
%259 = OpPhi %9 %260 %242 %41 %250 %54 %251
%274 = OpSelect %14 %259 %255 %256
OpBranch %223
%223 = OpLabel
%225 = OpIAdd %14 %255 %47
OpBranch %176
%226 = OpLabel
%133 = OpAccessChain %65 %63 %27 %47
%134 = OpLoad %14 %133
%135 = OpIEqual %9 %256 %134
OpSelectionMerge %137 None
OpBranchConditional %135 %136 %153
%153 = OpLabel
%156 = OpConvertSToF %6 %173
%157 = OpCompositeConstruct %7 %156 %156 %156 %156
OpStore %139 %157
OpBranch %137
%136 = OpLabel
%142 = OpConvertSToF %6 %175
%145 = OpConvertSToF %6 %173
%152 = OpCompositeConstruct %7 %142 %145 %145 %142
OpStore %139 %152
OpBranch %137
%137 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# injectionSwitch
BUFFER variant_injectionSwitch DATA_TYPE vec2<float> STD140 DATA
0.0 1.0
END
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
0.0 2.0
END
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
8 2 0 1 3
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 32 32
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 2
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32
EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255