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Vulkan-CTS-bin/vulkan/amber/graphicsfuzz/cov-min-vec2-transpose-mat2-identity.amber
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2026-05-06 23:44:13 +02:00

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#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '-Os'
# spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
# #define _float_0_0 _GLF_uniform_float_values[0]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# // Contents of _GLF_uniform_float_values: 0.0
# layout(set = 0, binding = 1) uniform buf1
# {
# float _GLF_uniform_float_values[1];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# // Always true. The line below simplifies to
# // min(vec2(1, 1), vec2(transpose(mat2(1)))).y = min(vec2(1, 1), vec2(mat2(1))).y
# // = min(vec2(1, 1), vec2(1, 0)).y = vec2(1, 0).y = 0.
# if(min(vec2(1), vec2(transpose(mat2(_int_1)))).y == _float_0_0)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 68
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %47
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %14 "buf0"
OpMemberName %14 0 "_GLF_uniform_int_values"
OpName %16 ""
OpName %35 "buf1"
OpMemberName %35 0 "_GLF_uniform_float_values"
OpName %37 ""
OpName %47 "_GLF_color"
OpDecorate %13 ArrayStride 16
OpMemberDecorate %14 0 Offset 0
OpDecorate %14 Block
OpDecorate %16 DescriptorSet 0
OpDecorate %16 Binding 0
OpDecorate %34 ArrayStride 16
OpMemberDecorate %35 0 Offset 0
OpDecorate %35 Block
OpDecorate %37 DescriptorSet 0
OpDecorate %37 Binding 1
OpDecorate %47 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 2
%8 = OpConstant %6 1
%9 = OpConstantComposite %7 %8 %8
%10 = OpTypeInt 32 1
%11 = OpTypeInt 32 0
%12 = OpConstant %11 2
%13 = OpTypeArray %10 %12
%14 = OpTypeStruct %13
%15 = OpTypePointer Uniform %14
%16 = OpVariable %15 Uniform
%17 = OpConstant %10 0
%18 = OpTypePointer Uniform %10
%22 = OpTypeMatrix %7 2
%23 = OpConstant %6 0
%32 = OpConstant %11 1
%34 = OpTypeArray %6 %32
%35 = OpTypeStruct %34
%36 = OpTypePointer Uniform %35
%37 = OpVariable %36 Uniform
%38 = OpTypePointer Uniform %6
%41 = OpTypeBool
%45 = OpTypeVector %6 4
%46 = OpTypePointer Output %45
%47 = OpVariable %46 Output
%51 = OpConstant %10 1
%67 = OpUndef %6
%4 = OpFunction %2 None %3
%5 = OpLabel
%19 = OpAccessChain %18 %16 %17 %17
%20 = OpLoad %10 %19
%21 = OpConvertSToF %6 %20
%24 = OpCompositeConstruct %7 %21 %23
%25 = OpCompositeConstruct %7 %23 %21
%26 = OpCompositeConstruct %22 %24 %25
%27 = OpTranspose %22 %26
%29 = OpCompositeExtract %6 %27 0 1
%30 = OpCompositeConstruct %7 %67 %29
%31 = OpExtInst %7 %1 FMin %9 %30
%33 = OpCompositeExtract %6 %31 1
%39 = OpAccessChain %38 %37 %17 %17
%40 = OpLoad %6 %39
%42 = OpFOrdEqual %41 %33 %40
OpSelectionMerge %44 None
OpBranchConditional %42 %43 %62
%43 = OpLabel
%52 = OpAccessChain %18 %16 %17 %51
%53 = OpLoad %10 %52
%54 = OpConvertSToF %6 %53
%61 = OpCompositeConstruct %45 %21 %54 %54 %21
OpStore %47 %61
OpBranch %44
%62 = OpLabel
%63 = OpAccessChain %18 %16 %17 %51
%64 = OpLoad %10 %63
%65 = OpConvertSToF %6 %64
%66 = OpCompositeConstruct %45 %65 %65 %65 %65
OpStore %47 %66
OpBranch %44
%44 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
0.0
END
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 32 32
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32
EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255