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Vulkan-CTS-bin/vulkan/amber/graphicsfuzz/cov-min-identical-uint-uniform-check-highest-bit.amber
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2026-05-06 23:44:13 +02:00

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#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
#
# precision highp float;
# precision highp int;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# uint one;
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# // Simplifies to min(0, 0) = 0.
# uint a = min(((one & 0x80000000u) != 0u ? 1u : 0u), (one & 0x80000000u) != 0u ? 1u : 0u);
#
# // Always true.
# if (a == 0u)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 43
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %37
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "a"
OpName %9 "buf0"
OpMemberName %9 0 "one"
OpName %11 ""
OpName %37 "_GLF_color"
OpMemberDecorate %9 0 Offset 0
OpDecorate %9 Block
OpDecorate %11 DescriptorSet 0
OpDecorate %11 Binding 0
OpDecorate %37 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 0
%7 = OpTypePointer Function %6
%9 = OpTypeStruct %6
%10 = OpTypePointer Uniform %9
%11 = OpVariable %10 Uniform
%12 = OpTypeInt 32 1
%13 = OpConstant %12 0
%14 = OpTypePointer Uniform %6
%17 = OpConstant %6 2147483648
%19 = OpConstant %6 0
%20 = OpTypeBool
%22 = OpConstant %6 1
%34 = OpTypeFloat 32
%35 = OpTypeVector %34 4
%36 = OpTypePointer Output %35
%37 = OpVariable %36 Output
%38 = OpConstant %34 1
%39 = OpConstant %34 0
%40 = OpConstantComposite %35 %38 %39 %39 %38
%42 = OpConstantComposite %35 %39 %39 %39 %39
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%15 = OpAccessChain %14 %11 %13
%16 = OpLoad %6 %15
%18 = OpBitwiseAnd %6 %16 %17
%21 = OpINotEqual %20 %18 %19
%23 = OpSelect %6 %21 %22 %19
%24 = OpAccessChain %14 %11 %13
%25 = OpLoad %6 %24
%26 = OpBitwiseAnd %6 %25 %17
%27 = OpINotEqual %20 %26 %19
%28 = OpSelect %6 %27 %22 %19
%29 = OpExtInst %6 %1 UMin %23 %28
OpStore %8 %29
%30 = OpLoad %6 %8
%31 = OpIEqual %20 %30 %19
OpSelectionMerge %33 None
OpBranchConditional %31 %32 %41
%32 = OpLabel
OpStore %37 %40
OpBranch %33
%41 = OpLabel
OpStore %37 %42
OpBranch %33
%33 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# one
BUFFER variant_one DATA_TYPE uint32 STD140 DATA
1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 32 32
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32
EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255