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Vulkan-CTS-bin/vulkan/amber/graphicsfuzz/cov-integer-variable-or-with-inversion.amber
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2026-05-06 23:44:13 +02:00

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#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# int a = (int(gl_FragCoord.y) & 1) != 0 ? 0 : ~ 0;
#
# // b becomes one: regardless of what a is, (a | ~a) always produces an integer with all bits on.
# int b = _int_1 & (a | ~a);
#
# // Always true.
# if(b == _int_1)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 66
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %12 %47
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "a"
OpName %12 "gl_FragCoord"
OpName %26 "b"
OpName %29 "buf0"
OpMemberName %29 0 "_GLF_uniform_int_values"
OpName %31 ""
OpName %47 "_GLF_color"
OpDecorate %12 BuiltIn FragCoord
OpDecorate %28 ArrayStride 16
OpMemberDecorate %29 0 Offset 0
OpDecorate %29 Block
OpDecorate %31 DescriptorSet 0
OpDecorate %31 Binding 0
OpDecorate %47 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpTypeFloat 32
%10 = OpTypeVector %9 4
%11 = OpTypePointer Input %10
%12 = OpVariable %11 Input
%13 = OpTypeInt 32 0
%14 = OpConstant %13 1
%15 = OpTypePointer Input %9
%19 = OpConstant %6 1
%21 = OpConstant %6 0
%22 = OpTypeBool
%24 = OpConstant %6 -1
%27 = OpConstant %13 2
%28 = OpTypeArray %6 %27
%29 = OpTypeStruct %28
%30 = OpTypePointer Uniform %29
%31 = OpVariable %30 Uniform
%32 = OpTypePointer Uniform %6
%46 = OpTypePointer Output %10
%47 = OpVariable %46 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%26 = OpVariable %7 Function
%16 = OpAccessChain %15 %12 %14
%17 = OpLoad %9 %16
%18 = OpConvertFToS %6 %17
%20 = OpBitwiseAnd %6 %18 %19
%23 = OpINotEqual %22 %20 %21
%25 = OpSelect %6 %23 %21 %24
OpStore %8 %25
%33 = OpAccessChain %32 %31 %21 %21
%34 = OpLoad %6 %33
%35 = OpLoad %6 %8
%36 = OpLoad %6 %8
%37 = OpNot %6 %36
%38 = OpBitwiseOr %6 %35 %37
%39 = OpBitwiseAnd %6 %34 %38
OpStore %26 %39
%40 = OpLoad %6 %26
%41 = OpAccessChain %32 %31 %21 %21
%42 = OpLoad %6 %41
%43 = OpIEqual %22 %40 %42
OpSelectionMerge %45 None
OpBranchConditional %43 %44 %61
%44 = OpLabel
%48 = OpAccessChain %32 %31 %21 %21
%49 = OpLoad %6 %48
%50 = OpConvertSToF %9 %49
%51 = OpAccessChain %32 %31 %21 %19
%52 = OpLoad %6 %51
%53 = OpConvertSToF %9 %52
%54 = OpAccessChain %32 %31 %21 %19
%55 = OpLoad %6 %54
%56 = OpConvertSToF %9 %55
%57 = OpAccessChain %32 %31 %21 %21
%58 = OpLoad %6 %57
%59 = OpConvertSToF %9 %58
%60 = OpCompositeConstruct %10 %50 %53 %56 %59
OpStore %47 %60
OpBranch %45
%61 = OpLabel
%62 = OpAccessChain %32 %31 %21 %19
%63 = OpLoad %6 %62
%64 = OpConvertSToF %9 %63
%65 = OpCompositeConstruct %10 %64 %64 %64 %64
OpStore %47 %65
OpBranch %45
%45 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 32 32
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32
EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255