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Vulkan-CTS-bin/vulkan/amber/graphicsfuzz/cov-function-round-unpack-half-2x16.amber
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2026-05-06 23:44:13 +02:00

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#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_0 _GLF_uniform_int_values[0]
# #define _int_1 _GLF_uniform_int_values[1]
# #define _float_0_0 _GLF_uniform_float_values[0]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_float_values: 0.0
# layout(set = 0, binding = 0) uniform buf0
# {
# float _GLF_uniform_float_values[1];
# };
#
# // Contents of _GLF_uniform_int_values: [0, 1]
# layout(set = 0, binding = 1) uniform buf1
# {
# int _GLF_uniform_int_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# float func()
# {
# // 1u unpacked as a half float is a number very close to zero.
# // Rounding it makes it exactly zero.
# return round(unpackHalf2x16(1u)).x;
# }
#
# void main()
# {
# // Always true.
# if(func() == _float_0_0)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 64
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %38
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "func("
OpName %24 "buf0"
OpMemberName %24 0 "_GLF_uniform_float_values"
OpName %26 ""
OpName %38 "_GLF_color"
OpName %41 "buf1"
OpMemberName %41 0 "_GLF_uniform_int_values"
OpName %43 ""
OpDecorate %14 RelaxedPrecision
OpDecorate %16 RelaxedPrecision
OpDecorate %23 ArrayStride 16
OpMemberDecorate %24 0 Offset 0
OpDecorate %24 Block
OpDecorate %26 DescriptorSet 0
OpDecorate %26 Binding 0
OpDecorate %38 Location 0
OpDecorate %40 ArrayStride 16
OpMemberDecorate %41 0 Offset 0
OpDecorate %41 Block
OpDecorate %43 DescriptorSet 0
OpDecorate %43 Binding 1
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeFunction %6
%10 = OpTypeInt 32 0
%11 = OpConstant %10 1
%12 = OpTypeVector %6 2
%15 = OpConstant %10 0
%17 = OpTypePointer Function %6
%23 = OpTypeArray %6 %11
%24 = OpTypeStruct %23
%25 = OpTypePointer Uniform %24
%26 = OpVariable %25 Uniform
%27 = OpTypeInt 32 1
%28 = OpConstant %27 0
%29 = OpTypePointer Uniform %6
%32 = OpTypeBool
%36 = OpTypeVector %6 4
%37 = OpTypePointer Output %36
%38 = OpVariable %37 Output
%39 = OpConstant %10 2
%40 = OpTypeArray %27 %39
%41 = OpTypeStruct %40
%42 = OpTypePointer Uniform %41
%43 = OpVariable %42 Uniform
%44 = OpConstant %27 1
%45 = OpTypePointer Uniform %27
%4 = OpFunction %2 None %3
%5 = OpLabel
%22 = OpFunctionCall %6 %8
%30 = OpAccessChain %29 %26 %28 %28
%31 = OpLoad %6 %30
%33 = OpFOrdEqual %32 %22 %31
OpSelectionMerge %35 None
OpBranchConditional %33 %34 %59
%34 = OpLabel
%46 = OpAccessChain %45 %43 %28 %44
%47 = OpLoad %27 %46
%48 = OpConvertSToF %6 %47
%49 = OpAccessChain %45 %43 %28 %28
%50 = OpLoad %27 %49
%51 = OpConvertSToF %6 %50
%52 = OpAccessChain %45 %43 %28 %28
%53 = OpLoad %27 %52
%54 = OpConvertSToF %6 %53
%55 = OpAccessChain %45 %43 %28 %44
%56 = OpLoad %27 %55
%57 = OpConvertSToF %6 %56
%58 = OpCompositeConstruct %36 %48 %51 %54 %57
OpStore %38 %58
OpBranch %35
%59 = OpLabel
%60 = OpAccessChain %45 %43 %28 %28
%61 = OpLoad %27 %60
%62 = OpConvertSToF %6 %61
%63 = OpCompositeConstruct %36 %62 %62 %62 %62
OpStore %38 %63
OpBranch %35
%35 = OpLabel
OpReturn
OpFunctionEnd
%8 = OpFunction %6 None %7
%9 = OpLabel
%18 = OpVariable %17 Function
%13 = OpExtInst %12 %1 UnpackHalf2x16 %11
%14 = OpExtInst %12 %1 Round %13
%16 = OpCompositeExtract %6 %14 0
OpStore %18 %16
%19 = OpLoad %6 %18
OpReturnValue %19
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
0 1
END
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
0.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 32 32
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32
EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255