152 lines
4.8 KiB
Plaintext
152 lines
4.8 KiB
Plaintext
#!amber
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# Copyright 2020 Google LLC
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# A test for a coverage-gap found by GraphicsFuzz.
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# Short description: A fragment shader that covers a specific instruction folding path.
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# The test passes because shader always writes red.
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SHADER vertex variant_vertex_shader PASSTHROUGH
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# variant_fragment_shader is derived from the following GLSL:
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# #version 310 es
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# precision highp float;
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#
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# layout(location = 0) out vec4 _GLF_color;
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# layout(set = 0, binding = 0) uniform buf0
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# {
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# vec2 threeandfour; // (3.0, 4.0)
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# };
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#
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# void main()
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# {
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# vec4 v = vec4(2, 3, 4, 5);
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# // mix returns (1.0, 6.0)
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# v.xy = mix(vec2(2, 6), vec2(1.0, threeandfour.y), bvec2(true, false));
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# if (v == vec4(1, 6, 4, 5))
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# _GLF_color = vec4(1, 0, 0, 1);
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# else
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# _GLF_color = vec4(0);
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# }
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SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 8
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; Bound: 51
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %4 "main" %46
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OpExecutionMode %4 OriginUpperLeft
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OpSource ESSL 310
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OpName %4 "main"
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OpName %9 "v"
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OpName %19 "buf0"
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OpMemberName %19 0 "threeandfour"
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OpName %21 ""
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OpName %46 "_GLF_color"
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OpMemberDecorate %19 0 Offset 0
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OpDecorate %19 Block
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OpDecorate %21 DescriptorSet 0
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OpDecorate %21 Binding 0
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OpDecorate %46 Location 0
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%2 = OpTypeVoid
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%3 = OpTypeFunction %2
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%6 = OpTypeFloat 32
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%7 = OpTypeVector %6 4
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%8 = OpTypePointer Function %7
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%10 = OpConstant %6 2
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%11 = OpConstant %6 3
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%12 = OpConstant %6 4
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%13 = OpConstant %6 5
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%14 = OpConstantComposite %7 %10 %11 %12 %13
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%15 = OpTypeVector %6 2
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%16 = OpConstant %6 6
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%17 = OpConstantComposite %15 %10 %16
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%18 = OpConstant %6 1
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%19 = OpTypeStruct %15
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%20 = OpTypePointer Uniform %19
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%21 = OpVariable %20 Uniform
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%22 = OpTypeInt 32 1
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%23 = OpConstant %22 0
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%24 = OpTypeInt 32 0
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%25 = OpConstant %24 1
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%26 = OpTypePointer Uniform %6
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%30 = OpTypeBool
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%31 = OpTypeVector %30 2
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%32 = OpConstantTrue %30
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%33 = OpConstantFalse %30
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%34 = OpConstantComposite %31 %32 %33
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%39 = OpConstantComposite %7 %18 %16 %12 %13
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%40 = OpTypeVector %30 4
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%45 = OpTypePointer Output %7
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%46 = OpVariable %45 Output
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%47 = OpConstant %6 0
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%48 = OpConstantComposite %7 %18 %47 %47 %18
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%50 = OpConstantComposite %7 %47 %47 %47 %47
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%4 = OpFunction %2 None %3
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%5 = OpLabel
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%9 = OpVariable %8 Function
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OpStore %9 %14
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%27 = OpAccessChain %26 %21 %23 %25
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%28 = OpLoad %6 %27
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%29 = OpCompositeConstruct %15 %18 %28
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%35 = OpSelect %15 %34 %29 %17
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%36 = OpLoad %7 %9
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%37 = OpVectorShuffle %7 %36 %35 4 5 2 3
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OpStore %9 %37
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%38 = OpLoad %7 %9
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%41 = OpFOrdEqual %40 %38 %39
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%42 = OpAll %30 %41
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OpSelectionMerge %44 None
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OpBranchConditional %42 %43 %49
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%43 = OpLabel
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OpStore %46 %48
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OpBranch %44
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%49 = OpLabel
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OpStore %46 %50
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OpBranch %44
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%44 = OpLabel
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OpReturn
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OpFunctionEnd
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END
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# uniforms for variant
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# threeandfour
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BUFFER variant_threeandfour DATA_TYPE vec2<float> DATA
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3.0 4.0
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END
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BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
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PIPELINE graphics variant_pipeline
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ATTACH variant_vertex_shader
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ATTACH variant_fragment_shader
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FRAMEBUFFER_SIZE 256 256
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BIND BUFFER variant_framebuffer AS color LOCATION 0
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BIND BUFFER variant_threeandfour AS uniform DESCRIPTOR_SET 0 BINDING 0
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END
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CLEAR_COLOR variant_pipeline 0 0 0 255
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CLEAR variant_pipeline
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RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
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EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
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