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Vulkan-CTS-bin/vulkan/amber/graphicsfuzz/cov-find-msb-input-either-zero-or-minus-one.amber
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2026-05-06 23:44:13 +02:00

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#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_0 _GLF_uniform_int_values[0]
# #define _int_1 _GLF_uniform_int_values[1]
# #define _float_10_0 _GLF_uniform_float_values[0]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_float_values: 10.0
# layout(set = 0, binding = 0) uniform buf0
# {
# float _GLF_uniform_float_values[1];
# };
#
# // Contents of _GLF_uniform_int_values: [0, 1]
# layout(set = 0, binding = 1) uniform buf1
# {
# int _GLF_uniform_int_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# int a = 0;
#
# if(gl_FragCoord.y < _float_10_0)
# {
# a--;
# }
#
# // Here a is either 0 or -1. Both will return -1 when input to findMSB.
# if(findMSB(a) == -_int_1)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 67
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %13 %48
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "a"
OpName %13 "gl_FragCoord"
OpName %20 "buf0"
OpMemberName %20 0 "_GLF_uniform_float_values"
OpName %22 ""
OpName %37 "buf1"
OpMemberName %37 0 "_GLF_uniform_int_values"
OpName %39 ""
OpName %48 "_GLF_color"
OpDecorate %13 BuiltIn FragCoord
OpDecorate %19 ArrayStride 16
OpMemberDecorate %20 0 Offset 0
OpDecorate %20 Block
OpDecorate %22 DescriptorSet 0
OpDecorate %22 Binding 0
OpDecorate %36 ArrayStride 16
OpMemberDecorate %37 0 Offset 0
OpDecorate %37 Block
OpDecorate %39 DescriptorSet 0
OpDecorate %39 Binding 1
OpDecorate %48 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 0
%10 = OpTypeFloat 32
%11 = OpTypeVector %10 4
%12 = OpTypePointer Input %11
%13 = OpVariable %12 Input
%14 = OpTypeInt 32 0
%15 = OpConstant %14 1
%16 = OpTypePointer Input %10
%19 = OpTypeArray %10 %15
%20 = OpTypeStruct %19
%21 = OpTypePointer Uniform %20
%22 = OpVariable %21 Uniform
%23 = OpTypePointer Uniform %10
%26 = OpTypeBool
%31 = OpConstant %6 1
%35 = OpConstant %14 2
%36 = OpTypeArray %6 %35
%37 = OpTypeStruct %36
%38 = OpTypePointer Uniform %37
%39 = OpVariable %38 Uniform
%40 = OpTypePointer Uniform %6
%47 = OpTypePointer Output %11
%48 = OpVariable %47 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
OpStore %8 %9
%17 = OpAccessChain %16 %13 %15
%18 = OpLoad %10 %17
%24 = OpAccessChain %23 %22 %9 %9
%25 = OpLoad %10 %24
%27 = OpFOrdLessThan %26 %18 %25
OpSelectionMerge %29 None
OpBranchConditional %27 %28 %29
%28 = OpLabel
%30 = OpLoad %6 %8
%32 = OpISub %6 %30 %31
OpStore %8 %32
OpBranch %29
%29 = OpLabel
%33 = OpLoad %6 %8
%34 = OpExtInst %6 %1 FindSMsb %33
%41 = OpAccessChain %40 %39 %9 %31
%42 = OpLoad %6 %41
%43 = OpSNegate %6 %42
%44 = OpIEqual %26 %34 %43
OpSelectionMerge %46 None
OpBranchConditional %44 %45 %62
%45 = OpLabel
%49 = OpAccessChain %40 %39 %9 %31
%50 = OpLoad %6 %49
%51 = OpConvertSToF %10 %50
%52 = OpAccessChain %40 %39 %9 %9
%53 = OpLoad %6 %52
%54 = OpConvertSToF %10 %53
%55 = OpAccessChain %40 %39 %9 %9
%56 = OpLoad %6 %55
%57 = OpConvertSToF %10 %56
%58 = OpAccessChain %40 %39 %9 %31
%59 = OpLoad %6 %58
%60 = OpConvertSToF %10 %59
%61 = OpCompositeConstruct %11 %51 %54 %57 %60
OpStore %48 %61
OpBranch %46
%62 = OpLabel
%63 = OpAccessChain %40 %39 %9 %9
%64 = OpLoad %6 %63
%65 = OpConvertSToF %10 %64
%66 = OpCompositeConstruct %11 %65 %65 %65 %65
OpStore %48 %66
OpBranch %46
%46 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
0 1
END
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
10.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 32 32
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32
EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255