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Vulkan-CTS-bin/vulkan/amber/graphicsfuzz/cov-condition-increment-zero-to-one-divide-by-two.amber
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2026-05-06 23:44:13 +02:00

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#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# int a = 0;
#
# if(gl_FragCoord.y > 10.0)
# {
# a++;
# }
#
# // Before division a is either 0 or 1. In both cases integer division results in zero.
# a /= 2;
#
# // Always true.
# if(a == 0)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 60
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %13 %35
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "a"
OpName %13 "gl_FragCoord"
OpName %35 "_GLF_color"
OpName %38 "buf0"
OpMemberName %38 0 "_GLF_uniform_int_values"
OpName %40 ""
OpDecorate %13 BuiltIn FragCoord
OpDecorate %35 Location 0
OpDecorate %37 ArrayStride 16
OpMemberDecorate %38 0 Offset 0
OpDecorate %38 Block
OpDecorate %40 DescriptorSet 0
OpDecorate %40 Binding 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 0
%10 = OpTypeFloat 32
%11 = OpTypeVector %10 4
%12 = OpTypePointer Input %11
%13 = OpVariable %12 Input
%14 = OpTypeInt 32 0
%15 = OpConstant %14 1
%16 = OpTypePointer Input %10
%19 = OpConstant %10 10
%20 = OpTypeBool
%25 = OpConstant %6 1
%27 = OpConstant %6 2
%34 = OpTypePointer Output %11
%35 = OpVariable %34 Output
%36 = OpConstant %14 2
%37 = OpTypeArray %6 %36
%38 = OpTypeStruct %37
%39 = OpTypePointer Uniform %38
%40 = OpVariable %39 Uniform
%41 = OpTypePointer Uniform %6
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
OpStore %8 %9
%17 = OpAccessChain %16 %13 %15
%18 = OpLoad %10 %17
%21 = OpFOrdGreaterThan %20 %18 %19
OpSelectionMerge %23 None
OpBranchConditional %21 %22 %23
%22 = OpLabel
%24 = OpLoad %6 %8
%26 = OpIAdd %6 %24 %25
OpStore %8 %26
OpBranch %23
%23 = OpLabel
%28 = OpLoad %6 %8
%29 = OpSDiv %6 %28 %27
OpStore %8 %29
%30 = OpLoad %6 %8
%31 = OpIEqual %20 %30 %9
OpSelectionMerge %33 None
OpBranchConditional %31 %32 %55
%32 = OpLabel
%42 = OpAccessChain %41 %40 %9 %9
%43 = OpLoad %6 %42
%44 = OpConvertSToF %10 %43
%45 = OpAccessChain %41 %40 %9 %25
%46 = OpLoad %6 %45
%47 = OpConvertSToF %10 %46
%48 = OpAccessChain %41 %40 %9 %25
%49 = OpLoad %6 %48
%50 = OpConvertSToF %10 %49
%51 = OpAccessChain %41 %40 %9 %9
%52 = OpLoad %6 %51
%53 = OpConvertSToF %10 %52
%54 = OpCompositeConstruct %11 %44 %47 %50 %53
OpStore %35 %54
OpBranch %33
%55 = OpLabel
%56 = OpAccessChain %41 %40 %9 %25
%57 = OpLoad %6 %56
%58 = OpConvertSToF %10 %57
%59 = OpCompositeConstruct %11 %58 %58 %58 %58
OpStore %35 %59
OpBranch %33
%33 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255