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Vulkan-CTS-bin/vulkan/amber/graphicsfuzz/cov-clamp-min-bitcount-uniform.amber
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2026-05-06 23:44:13 +02:00

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#!amber
# Copyright 2022 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
# #define _int_1 _GLF_uniform_int_values[0]
# #define _int_0 _GLF_uniform_int_values[1]
# #define _float_2_0 _GLF_uniform_float_values[0]
# #define _float_5_0 _GLF_uniform_float_values[1]
# #define _float_0_0 _GLF_uniform_float_values[2]
#
# precision highp float;
# precision highp int;
#
# // Contents of _GLF_uniform_int_values: [1, 0]
# layout(set = 0, binding = 0) uniform buf0
# {
# int _GLF_uniform_int_values[2];
# };
#
# // Contents of _GLF_uniform_float_values: [2.0, 5.0, 0.0]
# layout(set = 0, binding = 1) uniform buf1
# {
# float _GLF_uniform_float_values[3];
# };
#
# // Contents of three: 3
# layout(set = 0, binding = 2) uniform buf2
# {
# int three;
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# // f = clamp(5.0, 0.0, min(bitcount(3), bitcount(3))) = clamp(5.0, 0.0, 2.0) = 2.0
# float f = clamp(_float_5_0, _float_0_0, float(min(bitCount(three), bitCount(three))));
#
# // Always true.
# if(f == _float_2_0)
# {
# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
# }
# else
# {
# _GLF_color = vec4(_int_0);
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 70
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %46
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "f"
OpName %12 "buf1"
OpMemberName %12 0 "_GLF_uniform_float_values"
OpName %14 ""
OpName %24 "buf2"
OpMemberName %24 0 "three"
OpName %26 ""
OpName %46 "_GLF_color"
OpName %49 "buf0"
OpMemberName %49 0 "_GLF_uniform_int_values"
OpName %51 ""
OpDecorate %11 ArrayStride 16
OpMemberDecorate %12 0 Offset 0
OpDecorate %12 Block
OpDecorate %14 DescriptorSet 0
OpDecorate %14 Binding 1
OpMemberDecorate %24 0 Offset 0
OpDecorate %24 Block
OpDecorate %26 DescriptorSet 0
OpDecorate %26 Binding 2
OpDecorate %34 RelaxedPrecision
OpDecorate %46 Location 0
OpDecorate %48 ArrayStride 16
OpMemberDecorate %49 0 Offset 0
OpDecorate %49 Block
OpDecorate %51 DescriptorSet 0
OpDecorate %51 Binding 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypePointer Function %6
%9 = OpTypeInt 32 0
%10 = OpConstant %9 3
%11 = OpTypeArray %6 %10
%12 = OpTypeStruct %11
%13 = OpTypePointer Uniform %12
%14 = OpVariable %13 Uniform
%15 = OpTypeInt 32 1
%16 = OpConstant %15 0
%17 = OpConstant %15 1
%18 = OpTypePointer Uniform %6
%21 = OpConstant %15 2
%24 = OpTypeStruct %15
%25 = OpTypePointer Uniform %24
%26 = OpVariable %25 Uniform
%27 = OpTypePointer Uniform %15
%40 = OpTypeBool
%44 = OpTypeVector %6 4
%45 = OpTypePointer Output %44
%46 = OpVariable %45 Output
%47 = OpConstant %9 2
%48 = OpTypeArray %15 %47
%49 = OpTypeStruct %48
%50 = OpTypePointer Uniform %49
%51 = OpVariable %50 Uniform
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%19 = OpAccessChain %18 %14 %16 %17
%20 = OpLoad %6 %19
%22 = OpAccessChain %18 %14 %16 %21
%23 = OpLoad %6 %22
%28 = OpAccessChain %27 %26 %16
%29 = OpLoad %15 %28
%30 = OpBitCount %15 %29
%31 = OpAccessChain %27 %26 %16
%32 = OpLoad %15 %31
%33 = OpBitCount %15 %32
%34 = OpExtInst %15 %1 SMin %30 %33
%35 = OpConvertSToF %6 %34
%36 = OpExtInst %6 %1 FClamp %20 %23 %35
OpStore %8 %36
%37 = OpLoad %6 %8
%38 = OpAccessChain %18 %14 %16 %16
%39 = OpLoad %6 %38
%41 = OpFOrdEqual %40 %37 %39
OpSelectionMerge %43 None
OpBranchConditional %41 %42 %65
%42 = OpLabel
%52 = OpAccessChain %27 %51 %16 %16
%53 = OpLoad %15 %52
%54 = OpConvertSToF %6 %53
%55 = OpAccessChain %27 %51 %16 %17
%56 = OpLoad %15 %55
%57 = OpConvertSToF %6 %56
%58 = OpAccessChain %27 %51 %16 %17
%59 = OpLoad %15 %58
%60 = OpConvertSToF %6 %59
%61 = OpAccessChain %27 %51 %16 %16
%62 = OpLoad %15 %61
%63 = OpConvertSToF %6 %62
%64 = OpCompositeConstruct %44 %54 %57 %60 %63
OpStore %46 %64
OpBranch %43
%65 = OpLabel
%66 = OpAccessChain %27 %51 %16 %17
%67 = OpLoad %15 %66
%68 = OpConvertSToF %6 %67
%69 = OpCompositeConstruct %44 %68 %68 %68 %68
OpStore %46 %69
OpBranch %43
%43 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# three
BUFFER variant_three DATA_TYPE int32 STD140 DATA
3
END
# _GLF_uniform_float_values
BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
2.0 5.0 0.0
END
# _GLF_uniform_int_values
BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
1 0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 32 32
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_three AS uniform DESCRIPTOR_SET 0 BINDING 2
BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32
EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255