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Vulkan-CTS-bin/vulkan/amber/graphicsfuzz/cov-bitwise-shift-right-full-bits-no-effect-clamp.amber
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2026-05-06 23:44:13 +02:00

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#!amber
# Copyright 2021 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a coverage-gap found by the GraphicsFuzz project.
# Short description: A fragment shader that covers specific LLVM code paths
# The test passes because the shader always writes red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 320 es
#
# precision highp float;
# precision highp int;
#
# layout(set = 0, binding = 0) uniform buf0
# {
# int one;
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# // Arithmetic shift replicates the sign bit.
# int a = 0xffffffff >> one;
# // Clamps to 2.0.
# float f = clamp(5.0, 1.0, (a == 0xffffffff) ? 2.0 : 3.0);
#
# // Always true.
# if (int(f) == 2)
# _GLF_color = vec4(1, 0, 0, 1);
# else
# _GLF_color = vec4(0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 43
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %38
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 320
OpName %4 "main"
OpName %8 "a"
OpName %10 "buf0"
OpMemberName %10 0 "one"
OpName %12 ""
OpName %20 "f"
OpName %38 "_GLF_color"
OpMemberDecorate %10 0 Offset 0
OpDecorate %10 Block
OpDecorate %12 DescriptorSet 0
OpDecorate %12 Binding 0
OpDecorate %38 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 -1
%10 = OpTypeStruct %6
%11 = OpTypePointer Uniform %10
%12 = OpVariable %11 Uniform
%13 = OpConstant %6 0
%14 = OpTypePointer Uniform %6
%18 = OpTypeFloat 32
%19 = OpTypePointer Function %18
%21 = OpConstant %18 5
%22 = OpConstant %18 1
%24 = OpTypeBool
%26 = OpConstant %18 2
%27 = OpConstant %18 3
%32 = OpConstant %6 2
%36 = OpTypeVector %18 4
%37 = OpTypePointer Output %36
%38 = OpVariable %37 Output
%39 = OpConstant %18 0
%40 = OpConstantComposite %36 %22 %39 %39 %22
%42 = OpConstantComposite %36 %39 %39 %39 %39
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%20 = OpVariable %19 Function
%15 = OpAccessChain %14 %12 %13
%16 = OpLoad %6 %15
%17 = OpShiftRightArithmetic %6 %9 %16
OpStore %8 %17
%23 = OpLoad %6 %8
%25 = OpIEqual %24 %23 %9
%28 = OpSelect %18 %25 %26 %27
%29 = OpExtInst %18 %1 FClamp %21 %22 %28
OpStore %20 %29
%30 = OpLoad %18 %20
%31 = OpConvertFToS %6 %30
%33 = OpIEqual %24 %31 %32
OpSelectionMerge %35 None
OpBranchConditional %33 %34 %41
%34 = OpLabel
OpStore %38 %40
OpBranch %35
%41 = OpLabel
OpStore %38 %42
OpBranch %35
%35 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# one
BUFFER variant_one DATA_TYPE int32 STD140 DATA
1
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255